Recent Activity
Activity stream for all registered members at Assetto Corsa Mods.
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Fuzo liked Johnr777's post in the thread QUESTION Assetto Mods and track creation.
Back to the mesh name, if the road marking mesh has a number infront of its name, it will be treated as collision/physical
Jun 7, 2024 at 8:08 AM -
Rooo attached a file to the thread QUESTION CAR STUCK IN THE SKY.
I have already read the post that you shared, but it actually doesn't say the solution for this error message. My question is, at what...
Jun 7, 2024 at 12:34 AM -
luchian liked Johnr777's post in the thread QUESTION Assetto Mods and track creation.
Back to the mesh name, if the road marking mesh has a number infront of its name, it will be treated as collision/physical
Jun 6, 2024 at 8:45 PM -
luchian replied to the thread QUESTION CAR STUCK IN THE SKY.
Hi. Could this be it? https://assettocorsamods.net/threads/ac-ran-into-a-critical-error-cannot-have-0-cars-i-race-ini.3022/
Jun 6, 2024 at 8:44 PM -
Rooo posted a new thread.
QUESTION CAR STUCK IN THE SKY
Hi everybody, i recently enter this new world of simulation and track modding. In particular, I imported LiDar data from the Leica...
Forum: Tracks
Jun 6, 2024 at 4:58 PM -
Johnr777 replied to the thread QUESTION Assetto Mods and track creation.
Back to the mesh name, if the road marking mesh has a number infront of its name, it will be treated as collision/physical
Jun 6, 2024 at 2:15 PM -
Bouzinc liked Rob Pawn's post in the thread TUTORIAL Build your FIRST track - BASIC GUIDE.
one way could be to define [DYNAMIC_OBJECTS_...]
Jun 6, 2024 at 12:59 PM -
Bouzinc liked luchian's post in the thread TUTORIAL Build your FIRST track - BASIC GUIDE.
No worries, it can stay as it is.
Jun 6, 2024 at 12:58 PM -
Mods_team attached a file to the thread QUESTION Assetto Mods and track creation.
Thanks John and Fuzo, I am going to try to some changes and I will let you know. Do you know if there is some guide of KSeditor? I...
Jun 6, 2024 at 11:42 AM -
Fuzo replied to the thread QUESTION Assetto Mods and track creation.
...if you want to have more realistic collidable trees for example, I suggest to use Y shaped trees, don't make them collidable and...
Jun 6, 2024 at 9:04 AM -
Fuzo liked Johnr777's post in the thread QUESTION Assetto Mods and track creation.
Its not the shader that defines collision, its the name of the mesh. Assetto Corsa only really supports wall type collisions, so if you...
Jun 6, 2024 at 8:40 AM -
Elmin posted a new thread.
server problem
Does anyone know how to fix this?when i try to start my server[IMG]
Forum: General
Jun 6, 2024 at 2:25 AM -
Elmin posted a new thread.
game crashing
this comes to me only on almost every server I do not know why several people tried to help me that understand but did not succeed every...
Forum: General
Jun 6, 2024 at 12:00 AM -
fughettaboutit attached a file to the thread SOLVED Working track lights.
red bull ring: lights are a thing in front of the normal starting lights (some make it slightly transparent, but not here) [ATTACH]
Jun 5, 2024 at 10:58 PM -
fughettaboutit replied to the thread SOLVED Working track lights.
yes you make startlights gray and dark at creation time in ksEditor and in the texture the color/glow will come from AC, when using...
Jun 5, 2024 at 10:56 PM