• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

TUTORIAL Build your FIRST track - BASIC GUIDE

MTHS

New Member
Yes. Just define a new surface in the surfaces.ini and play with parameters. I would say to copy the SAND parameters and start from there.

- on Tapatalk
Thanks for your reply. What's the meaning of SIN_HEIGHT?Can you tell me the meaning of other parameter in surfaces.ini, thanks.
 

eg01st

Member
I'm new to this forum and AC modding in general. I have been working on my track for a few week now and ran into a problem I can't find a solution to, no posts or videos really talk about this.

Basically my AI spline shows value 0.000 for the most of the track. On start/finish straight there is an area for maybe 100 meters where it goes from 0.768 to 0.136 across the s/f line.

I have tried re-recording the line for hours - from pits, from hotlap spawner, in Practice mode and in Hotlap mode. AI cars work fine. DRS app shows Normalized position as it should be. But when I try to set up track cameras in editor, right click on the track shows 0.000 almost everywhere. And cameras are not working, obviously.

In screenshot you can see that spline only shows value above 0.000 where the green lines are missing. That must be a part of the problem.
Untitled-1.jpg
 

Johnr777

Moderator
I'm new to this forum and AC modding in general. I have been working on my track for a few week now and ran into a problem I can't find a solution to, no posts or videos really talk about this.

Basically my AI spline shows value 0.000 for the most of the track. On start/finish straight there is an area for maybe 100 meters where it goes from 0.768 to 0.136 across the s/f line.

I have tried re-recording the line for hours - from pits, from hotlap spawner, in Practice mode and in Hotlap mode. AI cars work fine. DRS app shows Normalized position as it should be. But when I try to set up track cameras in editor, right click on the track shows 0.000 almost everywhere. And cameras are not working, obviously.

In screenshot you can see that spline only shows value above 0.000 where the green lines are missing. That must be a part of the problem.View attachment 2793
Sometimes the editor doesn’t play well with the FBX you exported from blender or max. The work around is to import your FBX in 3DSimEd, re-export it there (you are not going to use it in game, so name it TEMP or something, and import that FBX in kseditor. The camera tools should work now.
 

eg01st

Member
Sometimes the editor doesn’t play well with the FBX you exported from blender or max. The work around is to import your FBX in 3DSimEd, re-export it there (you are not going to use it in game, so name it TEMP or something, and import that FBX in kseditor. The camera tools should work now.
OK will try it out. Thanks. I will report back with the results.
 

eg01st

Member
OK will try it out. Thanks. I will report back with the results.
So far nothing. When I import temp.fbx inte ksEditor, my track, kerbs and some grass are turned upside down. Those were objects that I set "correct" axis in MAX, so Y is up. I hate max for this one thing - local axis have to be fixed to work with game engines.

Anyway, my problem seems to be with spline creating itself...
 

Johnr777

Moderator
So far nothing. When I import temp.fbx inte ksEditor, my track, kerbs and some grass are turned upside down. Those were objects that I set "correct" axis in MAX, so Y is up. I hate max for this one thing - local axis have to be fixed to work with game engines.

Anyway, my problem seems to be with spline creating itself...
Not following you... both 3DS Max and 3DSimED have a Y - up checkbox, that should take care of all your axis issues, dont need to correct anything in max
 

eg01st

Member
Not following you... both 3DS Max and 3DSimED have a Y - up checkbox, that should take care of all your axis issues, dont need to correct anything in max
Yes, the checkbox is checked in both programs. I think when I started making tarmac I changed the axis along with spawners and checkpoints.
 

eg01st

Member
try recording with temporary terrain that is z=up, I`m sure that`s the change with the 3dsimed export method.
I will try again tomorrow. But it seems like game doesn't see my car at all in replay - I set up camera.ini manually, with a few cameras from 0 up to 1, but when I try to replay, there are only 6 default onboard/chase cams.

Everything else works - AI, DRS, minimap, ghostcar...

BTW when I delete fast_lane.ai and start to record a new spline, game shows me WRONG WAY sign as I go around the lap and turn 180 degrees relative to starting point. Is that normal?
 

eg01st

Member
Code:
[HEADER]
VERSION=3
CAMERA_COUNT=5
SET_NAME=

[CAMERA_0]
NAME=cam0
POSITION=21.5691 ,13.1117 ,123.646
FORWARD=-0.387185 ,-0.237703 ,-0.890835
UP=-0.094751 ,0.971338 ,-0.218002
MIN_FOV=42
MAX_FOV=42
IN_POINT=0
OUT_POINT=0.0124978
SHADOW_SPLIT0=1.8
SHADOW_SPLIT1=20
SHADOW_SPLIT2=180
NEAR_PLANE=0.1
FAR_PLANE=5000
MIN_EXPOSURE=0
MAX_EXPOSURE=10000
DOF_FACTOR=10
DOF_RANGE=10000
DOF_FOCUS=0
DOF_MANUAL=0
SPLINE=
SPLINE_ROTATION=0
FOV_GAMMA=0
SPLINE_ANIMATION_LENGTH=15
IS_FIXED=0

[CAMERA_1]
NAME=cam1
POSITION=-277.926 ,19.1904 ,554.646
FORWARD=0.681324 ,-0.0526348 ,-0.73009
UP=0.0359107 ,0.998614 ,-0.0384809
MIN_FOV=10
MAX_FOV=10
IN_POINT=0.0124978
OUT_POINT=0.0680236
SHADOW_SPLIT0=1.8
SHADOW_SPLIT1=20
SHADOW_SPLIT2=180
NEAR_PLANE=0.1
FAR_PLANE=5000
MIN_EXPOSURE=0
MAX_EXPOSURE=10000
DOF_FACTOR=10
DOF_RANGE=10000
DOF_FOCUS=0
DOF_MANUAL=0
SPLINE=
SPLINE_ROTATION=0
FOV_GAMMA=0
SPLINE_ANIMATION_LENGTH=15
IS_FIXED=0

[CAMERA_2]
NAME=cam2
POSITION=78.8498 ,25.2955 ,1070.33
FORWARD=-0.584311 ,-0.0950143 ,-0.805951
UP=-0.0557702 ,0.995475 ,-0.0769249
MIN_FOV=37
MAX_FOV=37
IN_POINT=0.0680236
OUT_POINT=0.12962
SHADOW_SPLIT0=1.8
SHADOW_SPLIT1=20
SHADOW_SPLIT2=180
NEAR_PLANE=0.1
FAR_PLANE=5000
MIN_EXPOSURE=0
MAX_EXPOSURE=10000
DOF_FACTOR=10
DOF_RANGE=10000
DOF_FOCUS=0
DOF_MANUAL=0
SPLINE=
SPLINE_ROTATION=0
FOV_GAMMA=0
SPLINE_ANIMATION_LENGTH=15
IS_FIXED=0

[CAMERA_3]
NAME=cam3
POSITION=-275.369 ,30.3039 ,875.557
FORWARD=0.731904 ,-0.0149914 ,0.681248
UP=0.0109733 ,0.999888 ,0.0102135
MIN_FOV=37
MAX_FOV=37
IN_POINT=0.12962
OUT_POINT=0.181039
SHADOW_SPLIT0=1.8
SHADOW_SPLIT1=20
SHADOW_SPLIT2=180
NEAR_PLANE=0.1
FAR_PLANE=5000
MIN_EXPOSURE=0
MAX_EXPOSURE=10000
DOF_FACTOR=10
DOF_RANGE=10000
DOF_FOCUS=0
DOF_MANUAL=0
SPLINE=
SPLINE_ROTATION=0
FOV_GAMMA=0
SPLINE_ANIMATION_LENGTH=15
IS_FIXED=0

[CAMERA_4]
NAME=cam4
POSITION=-283.134 ,180.354 ,321.731
FORWARD=0.117888 ,-0.311867 ,0.942786
UP=0.0386956 ,0.950125 ,0.309458
MIN_FOV=7
MAX_FOV=7
IN_POINT=0.181039
OUT_POINT=1
SHADOW_SPLIT0=1.8
SHADOW_SPLIT1=20
SHADOW_SPLIT2=180
NEAR_PLANE=0.1
FAR_PLANE=5000
MIN_EXPOSURE=0
MAX_EXPOSURE=10000
DOF_FACTOR=10
DOF_RANGE=10000
DOF_FOCUS=0
DOF_MANUAL=0
SPLINE=
SPLINE_ROTATION=0
FOV_GAMMA=0
SPLINE_ANIMATION_LENGTH=15
IS_FIXED=0
..and you did save them, right ?
Yes, I did. File seems fine.
Additionally, I stole camera.ini from other tracks and placed in my folder, still no cameras...
 

luchian

Administrator
Staff member
Basically, if you have a working AI line in the AI folder, and at least one cameras.ini file in the data folder, there is no reason not to work.
 

eg01st

Member
Basically, if you have a working AI line in the AI folder, and at least one cameras.ini file in the data folder, there is no reason not to work.
I could send you an email through WeTransfer with my whole project, which is around 600MB...

Just that I don't really have a version worth publishing yet, even as alpha. Some barriers are still missing.
 
Top