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The email issue has been finally solved.
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Latest activity
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New posts
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Latest activity
GRLap
posted the thread
AC_POBJECT HELP
in
Tracks
.
I am trying to create a variant to a track (a Kunos). It's easy to do (in theory) as all I need do is move two foam-block barriers that...
Today at 12:18 PM
ElderCub
posted the thread
SOLVED
Graphical bug when creating particles
in
Tracks
.
Rewritten as troubleshooting happens: Problem 1: Sparks or body collisions with the road created stretch out in random directions...
Yesterday at 5:19 AM
kevinadit_1234567
replied to the thread
Happy Birthday, speedingscientist.
.
kn5 converer
Wednesday at 7:40 PM
Swift_R16
replied to the thread
Track Lights Not Working
.
Ah, thankyou, that would make sense, I'm also trying to create a somewhat universal basic config for tracks. Seems like every track has...
Wednesday at 12:47 PM
Swift_R16
reacted to
fughettaboutit's post
in the thread
Track Lights Not Working
with
Like
.
"NIGHT_SMOOTH" or other conditions are coming from [INCLUDE] INCLUDE=common/conditions.ini probaly just this missing in ini
Wednesday at 12:41 PM
Swift_R16
reacted to
rageman002's post
in the thread
QUESTION
AI fuel usage problems?
with
Like
.
I found that the FUEL_EVAL field can be filled using the "AI" app, there's a "save cons" button in there, I just let the AI go for a...
Wednesday at 12:37 PM
Swift_R16
reacted to
fughettaboutit's post
in the thread
QUESTION
AI fuel usage problems?
with
Like
.
fuel_cons.ini [FUEL_EVAL] KM_PER_LITER=1.405007
Wednesday at 12:28 PM
fughettaboutit
reacted to
Swift_R16's post
in the thread
Track Lights Not Working
with
Like
.
Ok, I see what you mean, thankyou. Will keep that in mind on future projects. Before I went that route I looked over my script one more...
Tuesday at 1:03 AM
fughettaboutit
replied to the thread
Track Lights Not Working
.
"NIGHT_SMOOTH" or other conditions are coming from [INCLUDE] INCLUDE=common/conditions.ini probaly just this missing in ini
Tuesday at 1:03 AM
H
heryy21
replied to the thread
TUTORIAL
Your FIRST car in Assetto Corsa - Basic Guide
.
I know there is a shader which controls RGB with different textures for R and G and B, which one is that? And can someone tell me how to...
Monday at 11:43 PM
Swift_R16
reacted to
fughettaboutit's post
in the thread
Track Lights Not Working
with
Like
.
if glow is not working, try this in [MAT...ADJ...]: KEY_... = ksEmissive3 (instead of KEY_... = ksEmissive ! )
Monday at 9:37 PM
Swift_R16
reacted to
fughettaboutit's post
in the thread
Track Lights Not Working
with
Like
.
make a new texture that only has that part of the lamp, that should glow, anything else black put "new_texture.dds" beside...
Monday at 9:37 PM
Swift_R16
replied to the thread
Track Lights Not Working
.
Ok, I see what you mean, thankyou. Will keep that in mind on future projects. Before I went that route I looked over my script one more...
Monday at 9:37 PM
fughettaboutit
replied to the thread
Track Lights Not Working
.
if glow is not working, try this in [MAT...ADJ...]: KEY_... = ksEmissive3 (instead of KEY_... = ksEmissive ! )
Jun 7, 2025
fughettaboutit
replied to the thread
Track Lights Not Working
.
make a new texture that only has that part of the lamp, that should glow, anything else black put "new_texture.dds" beside...
Jun 7, 2025
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