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Goodwood Circuit

Goodwood Circuit 0.99

No permission to download

This track is based on LiDAR data.

Dry and wet layouts included

Left to do:
Racing groove
People in classic clothes
People with umbrellas for wet layout
Various details for areas which are further from track
Improving buildings
Improving various existing details
Optimisation if necessary
Improving AI if necessary






How to drive in wet layout of Goodwood Circuit in Assetto Corsa

Basics

The very basic thing is to go slow, especially till you get a little bit more temps and pressure in your tires. Additionally till you get in the rhythm. Getting in the rhythm is very important after long time of driving only in the best possible conditions so you would be as high as possible in the fastest laptimes tables. Forget the tables - now you are surviving. You still can use "ideal conditions" and then you'll have something what is just above damp.

1. Madgwick.
2. Fordwater.
3. NO NAME.
4. St. Marys
5. Lavant
6. Woodcote
7. Chicane

1. Brake off line, and aim to go wide. Avoid puddle on the exit and be extra careful when crossing the racing line.
2. Turn in just slightly later than usually, keep the speed low to avoid puddle in the exit.
3. Brake earlier. With some cars it is much better to go wide all the way. Some cars can just slide through the slippery part of usual racing line.
4. Thousand ways to take this curve. You can slowly stay inside. You can shooth through racing line and get grip on the outside, or you can keep outside all the way. Slippery at braking zone.
5. Slightly oily area. Keep of the racing line on entry by going wide. You will also have to go very slowly, because it is very easy to end up in gravel trap. From mid corner to exit stay very very slow, because tarmac is super polished there and rather rubbered. You can try stay in the inside to put the power down earlier or figh the car in more usual line. But don't go totally by the normal racing line.
6. Brake on inside, and stay on inside, midcorner outside is oily, rubbered and polished. be careful on exit as you'll be crossing the racing line, and there is a puddle on the exit apex.
7. better enter slowly, so you could exit quicker and avoid very slippery are with puddles close to the kerb.


How not to do it:

Don't start as if it was your usual flat out from the first moment routine, and don't exit when you'll just spin out in the first turn, because you'll be surprised how much slower the ting goes.
Author
mantasisg
Downloads
2,290
Views
2,290
First release
Last update
Rating
5.00 star(s) 4 ratings

More resources from mantasisg

Latest updates

  1. 2018 March

    Hello, have done plenty of various stuff. Could be final, except AI. But if I will have time...
  2. tiniest ever fix for wet track puddles surface

    same version just with puddles enabled in wet track

Latest reviews

Outstanding, like everything this guy does. I'm 'murrican, so ain't never been to Goodwood, but it sure looks purty and seems accurate from the YT vids I've seen (just watching those makes me an instant expert, btw). Great addition to my collection of super-high-quality tracks, and perfect for recreating those YT vids!
Track itself is very accurate to real life, other details very good. Lapping it in a classic mini at a similar pace to my own mini and a dtype at a similar pace to a mid pack driver in the Sussex trophy at the Revival. My favorite track in game and in real life.
mantasisg
mantasisg
I hope one day we will be able to race a D-Type online like in Revival. Mini is also very tempting :D
Excellent Improvements. Can't wait for v1.0. Keep it up!
mantasisg
mantasisg
Thank you ! Me too. I hope it will really be 1.0, not 0.98 or something like that. Total finish is huge task these times when quality bar is so extremely high :) Pretty much possible only for professionals.
Nice update, working ai in pits is a huge improvement. Thx
mantasisg
mantasisg
Hey first review !!! Feels very nice. I'm glad I did improve something what was grinding your gears :)
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