NEW DOWNLOAD LINK WITH LESS HASSLE:
https://mega.nz/#!PiQwUABZ!IBL9k3Y_fd5Fmhgqefa1xqda185ckvV98xwD4LH8Mog
This track is located in the nothern part of Chile, in the Tarapacá region, within the Atacama desert boundaries, about 60km ( 37 miles ) from the Chilean/Bolivian border.
LAYOUT
Length: 23,75 km ( 14,75 miles )
Width: 8 meters aprox.
Pitlanes: 24 (WARNING: ATM, 24 might sometimes cause clusterfuck in some areas )
The layout starts at the top of a hill which then slowly enters the Ocharaza gorge, hence the name of the track ( "quebrada" means "gorge, ravine" )
You can expect very long straights where you can max out your car and also very closed curves which can bring you flying out in no time if you don't have your $hit together.
SETUP
For a first time great experience I've added a small list of recommendations to make the track look at its finest. These are based upon the real skies and temperatures you'd have in the region.
Best sky setup for the track:
a) Clear ( original )
b) gbW_Clr
c) gbW_Few Summer
d) gbW_Summer
Best time of day for any of the skies above:
a) 10:30 - 11:30
b) 17:00 - 18:00
Temperatures:
a) 10°C ( night )
b) 25°C ( day )
Best overall sky setting:
gbW_Summer + 18:00 hrs. ( gives you that nice orange sunset )
Track Surface:
I'd say this is usually between "Fast" and "Optimum". Its very very dry there, so the most you have on the road is little dust and dirt which flies with the wind.
TO BE DONE
a) Improve AI
b) Fix minor details
c) Add crowds
d) Add cameras
e) The resting 39% of hand made bumps that currently are kindda replaced by surface code.
f) finish making it "night ready"
FUTURE VERSIONS
There are many plans for future versions of the track.
a) Add the parallel running, curvy dirt road which covers some areas behind the left side mountains, and connects back to the paved track close to the end.
b) Add the full road to Chusmiza, the village houses seen on the right hillside in the distance, so you can visit it.
c) Add other little roads present along the way.
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It would be great if you can share your thoughts and comments, so I can use the feedback to bring this to version 1.0, thanks!
https://mega.nz/#!PiQwUABZ!IBL9k3Y_fd5Fmhgqefa1xqda185ckvV98xwD4LH8Mog
This track is located in the nothern part of Chile, in the Tarapacá region, within the Atacama desert boundaries, about 60km ( 37 miles ) from the Chilean/Bolivian border.
LAYOUT
Length: 23,75 km ( 14,75 miles )
Width: 8 meters aprox.
Pitlanes: 24 (WARNING: ATM, 24 might sometimes cause clusterfuck in some areas )
The layout starts at the top of a hill which then slowly enters the Ocharaza gorge, hence the name of the track ( "quebrada" means "gorge, ravine" )
You can expect very long straights where you can max out your car and also very closed curves which can bring you flying out in no time if you don't have your $hit together.
SETUP
For a first time great experience I've added a small list of recommendations to make the track look at its finest. These are based upon the real skies and temperatures you'd have in the region.
Best sky setup for the track:
a) Clear ( original )
b) gbW_Clr
c) gbW_Few Summer
d) gbW_Summer
Best time of day for any of the skies above:
a) 10:30 - 11:30
b) 17:00 - 18:00
Temperatures:
a) 10°C ( night )
b) 25°C ( day )
Best overall sky setting:
gbW_Summer + 18:00 hrs. ( gives you that nice orange sunset )
Track Surface:
I'd say this is usually between "Fast" and "Optimum". Its very very dry there, so the most you have on the road is little dust and dirt which flies with the wind.
TO BE DONE
a) Improve AI
b) Fix minor details
c) Add crowds
d) Add cameras
e) The resting 39% of hand made bumps that currently are kindda replaced by surface code.
f) finish making it "night ready"
FUTURE VERSIONS
There are many plans for future versions of the track.
a) Add the parallel running, curvy dirt road which covers some areas behind the left side mountains, and connects back to the paved track close to the end.
b) Add the full road to Chusmiza, the village houses seen on the right hillside in the distance, so you can visit it.
c) Add other little roads present along the way.
-------------------------------------------------------------------------------------------------
It would be great if you can share your thoughts and comments, so I can use the feedback to bring this to version 1.0, thanks!
I've already started to reduce the bumps, but since most of them are handmade it's a long process. I do have one suggestion that might help you meanwhile.
Suggestion:
1) Go to the track's data folder: "assettocorsa\content\tracks\mlt_ocharaza\data"
2) Open up surface.ini, scroll to the end and remove the whole text belonging to [SURFACE_3] and the name as well.
3) Save and try out the track again. You should have less bumpiness.
I will try to upload a fix today, since tomorrow I'm going to a small vacation, I'll be back on Tuesday.
Cheers.