A replacement for some of Assetto Corsa vertex shaders which reduces mesh wobbling occuring when car is far from point of origin (zero coordinate). Result isn’t quite perfect and depends on the way model is constructed, but it’s still an improvement.
Unfortunately, I think there is no way to fully fix that issue: some of transformations occur in unavailable to customization CPU code, plus physics itself starts to wobble.
Patch is packed in JSGME-compatible format, so, if needed, you’ll always be able to roll it back if needed.
Unfortunately, I think there is no way to fully fix that issue: some of transformations occur in unavailable to customization CPU code, plus physics itself starts to wobble.
Patch is packed in JSGME-compatible format, so, if needed, you’ll always be able to roll it back if needed.