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QUESTION AC_Crew and CSP Dynamic flags

jpsdesign

New Member
Does anyone know if there is a workaround to enable CSP Dynamic Flags with AC_CREW objects? As soon as I name my object AC_CREW it does not get picked up by Dynamic Flags in config despite having the ks_flags shader applied..
Many thanks,
 

Johnr777

Moderator
Does anyone know if there is a workaround to enable CSP Dynamic Flags with AC_CREW objects? As soon as I name my object AC_CREW it does not get picked up by Dynamic Flags in config despite having the ks_flags shader applied..
Many thanks,
The patch typically doesnt allow modifications of 'AC_' tagged objects...

But you can try forcing a shader change this way (might not work):

Code:
[SHADER_REPLACEMENT_...]
MESHES =
SHADER = ksFlagsFX
 

jpsdesign

New Member
Thanks John - genius idea which sort of worked, it's definitely picking up the ksFlagsFX shader but doesn't seem to be picking up the dynamic wind direction and is deforming the mesh in a strange way it doesn't on other flags with the same geometry (even when using the same texture as a properly working flag to test it) - so it seems just naming something AC_CREW... is enough to stop it working, as you suggest above - might be down to the load order of the AC_CREW meshes...?
 

jpsdesign

New Member
Actually had it set to DYNAMIC_FLAGS= AUTO, so AC_CREW definitely breaks it somehow, not a dealbreaker will go another route!
 

Johnr777

Moderator
Actually had it set to DYNAMIC_FLAGS= AUTO, so AC_CREW definitely breaks it somehow, not a dealbreaker will go another route!
try adding the actual mesh name instead of AUTO. Also, what kind of mesh is it? This system really only works well with flat, vertical planes... I tried using it with a cylinder once to animate a windsock and it did not work well at all...
 

jpsdesign

New Member
Yes I tried with actual mesh name too - same issue, what's weird is it's definitely picking up the ksFlagsFX shader as the deformation is different to standard ksFlag and also increases / decreases with wind strength - but does not follow wind direction as other flags and on low or no wind does not flop down like flags which are working properly. Also the deformation seems to stretch the mesh out - even with identical mesh and texture as working flags, so something about naming it with AC_Crew prefix is causing it to behave strangely. Stumped!
 

jpsdesign

New Member
It's just a standard subdivided plane - with exactly the same geometry as other dynamic flag objects which are working...
 
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