The patch typically doesnt allow modifications of 'AC_' tagged objects...Does anyone know if there is a workaround to enable CSP Dynamic Flags with AC_CREW objects? As soon as I name my object AC_CREW it does not get picked up by Dynamic Flags in config despite having the ks_flags shader applied..
Many thanks,
[SHADER_REPLACEMENT_...]
MESHES =
SHADER = ksFlagsFX
Ah okay, I thought it just picked up anything with a ksflags shader - will take a look. Thank you.You would still need to define these meshes under the wind code
try adding the actual mesh name instead of AUTO. Also, what kind of mesh is it? This system really only works well with flat, vertical planes... I tried using it with a cylinder once to animate a windsock and it did not work well at all...Actually had it set to DYNAMIC_FLAGS= AUTO, so AC_CREW definitely breaks it somehow, not a dealbreaker will go another route!