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QUESTION Ai lane for my own track

ffantasy

New Member
Hi, so i created my own track with 3ds max, everything went very well, it's over 140 km..
now i need to create Ai lane but the traditional way is not working..
sometimes cars move from start point (AC_START_##) until few meters where AC_TIME_## is.. they consider it as the finish line..

since i created the track, is there anyway to create the spline inside 3ds max and just export it as usual ?
if yes, what is the name of lane should be?

thank you.
 

Johnr777

Moderator
Hi, so i created my own track with 3ds max, everything went very well, it's over 140 km..
now i need to create Ai lane but the traditional way is not working..
sometimes cars move from start point (AC_START_##) until few meters where AC_TIME_## is.. they consider it as the finish line..

since i created the track, is there anyway to create the spline inside 3ds max and just export it as usual ?
if yes, what is the name of lane should be?

thank you.
Dont think your issue is AI spline... 140km might be beyond what the game can support
 

ffantasy

New Member
from csv file with a python script:
https://www.racedepartment.com/threads/blender-addon-import-export-ai-csv-ini-files.188974/post-3424437


but i guess for 140 km you need to have patience as a monk

consider splitting it up in parts

and yes this can read and write to (existing) ai-lines from blender:
https://www.racedepartment.com/threads/blender-addon-import-export-ai-csv-ini-files.188974/
not able to wrap my head around blender, i am 3ds max user :( .
if there is no other way at all then i could download and experiment with.
 
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