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AI stopping at finish line on A-B track

onearmedkiwi

New Member
I've had a look online and searched here but haven't found an answer yet. I actually figured AI on my track wouldn't be possible but I see Kunos had done it, so I created a fast_lane.ai which works well. I have a grid of four and the racing is clean and tight. But the first car to cross the finish line comes to a halt and blocks the road. Is there any known work around for this issue?
 

fughettaboutit

aka leBluem
thats just like it is, in vanilla/original AC you would just be thrown back to main menu
with CSP "new ai behaviour " and outlap enabled, it wont do that
also a-b tracks are not really meant to be driven by a whole grid of cars...
 

onearmedkiwi

New Member
Thanks for the reply. Oh yeah, as an avid motorsports fan for over 4 decades I'm aware that A-B tracks are not used for multiple car grids (of course there will be exceptions), in fact I built the road purely for time attacks. However during my search for creating a map.png I discovered that Kunos had an AI line on their own A-B road, so I made one for my road and to my surprise it actually worked, and is quite a bit of fun. Well until you cross the finish line haha. Cheers leBluem, you've been a great help over the years I've been playing AC.
 
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