chrisallen76
New Member
So on my new Croft track I have the pit lane, road and a pit wall defined.
I've got working AI splines (which I've recreated 3 times just to be sure)
In practice and quali the AI behaves as it should, however in a race at the start, some AI cars want to use the pit lane and crash into. the wall
You can see both my AI splines in the screenshots below along with the wall object marked in red.
All asphalt the right is set to be 01ROAD, and everthing to the left is either 01PITS (which I have defined and is working ok) or 01NOTVALID (which is defined in my surfaces.ini as not valid road)
fast-lane.ai
pit lane.ai
Also screenshot to show lines in game using the AI app
also I have a video that shows the behaviour in full
Any ideas on what could be wrong?
thanks
I've got working AI splines (which I've recreated 3 times just to be sure)
In practice and quali the AI behaves as it should, however in a race at the start, some AI cars want to use the pit lane and crash into. the wall
You can see both my AI splines in the screenshots below along with the wall object marked in red.
All asphalt the right is set to be 01ROAD, and everthing to the left is either 01PITS (which I have defined and is working ok) or 01NOTVALID (which is defined in my surfaces.ini as not valid road)

fast-lane.ai

pit lane.ai
Also screenshot to show lines in game using the AI app

also I have a video that shows the behaviour in full
Any ideas on what could be wrong?
thanks
Last edited: