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SHADER Assetto Corsa Track Lights

Redbird

New Member
Hi guys :) I'm new here
I added night weather but track lights not working.

1. I tried .kn5 to fbx convert and open with "Assetto Corsa SDK(steam[kseditor public])"

2.Selected any light

3.txDiffuse is NULL but I select downloaded any Headlights.dds file

4.Save as .kn5 / track

5.I have a few NULL error

6.I enter AC / select car and edited track but Track lights don't working :(

Anybody help me ?
 

luchian

Administrator
Staff member
Hello @Redbird, welcome to the forums :)

Could you be more specific pls ? What are you trying to do, and what is not working ?

Are you speaking about lights on the track for night use ? If yes, do note that Assetto Corsa does not currently support multiple light sources (hence track emitting lights). If you wish to add some, you can add them as "fake". That means they will look like glowing, but they will not actually be emitting any light.

In order to make them glow, just select your light object in SDK editor and in shader properties change ksEmissive to anything other than 0 (in this example 5 5 5 - 3 channels)

fake_lights.jpg
 

Redbird

New Member
Yes I'm speaking about lights on the track for night use.I read your "Your First Track" Guide but can't understood nothing.

I'm extract bahrain.kn5 to .fbx (6.0 binary) with use 3dsimed.
later selecting File/Open FBX extracted bahrain.fbx file import kseditor , progress is OKAY without any problem
but some track parts is NULL.
 

luchian

Administrator
Staff member
Oh, ok..so it's a different story. You're probably missing the textures.
However, I won't go too much into detail, because I don't encourage ripped content.

I'll be happy to help if you ever decide to start a new project or at least a conversion with approval from the original author.
 

Pelukas

New Member
I put it here for not opening more post.
As I do for ke the lights lights of track (poles) go and the traffic lights ?.
Semaphore.ini ... but what do I do? What lines and change ?.
Will only light the street lamp as above said ok? But the traffic lights ?.
Thank you
 

Denis

New Member
Traffic lights ? Maybe Starting lights ? If so
Answer from Manu (KS Dev Team)

Just call the light meshes as
KS_START_LIGHT_(XXX starting from 0)

and add the new ini.
 
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