R8 Gordini
New Member
Hi everyone,
got stuck with UV mapping in Blender 2.8.
What i have is a piece of road with a curve. When clicking 'Unwrap' in UV edit mode i get this:
Now my question is how to get the UV coordinates to a straight mesh. Tried 'follow active quads' in UV context, then i get this :
A bit better but not what i want. Any tips how to align UV's properly to texture?
Thanks in advance.
got stuck with UV mapping in Blender 2.8.
What i have is a piece of road with a curve. When clicking 'Unwrap' in UV edit mode i get this:
Now my question is how to get the UV coordinates to a straight mesh. Tried 'follow active quads' in UV context, then i get this :
A bit better but not what i want. Any tips how to align UV's properly to texture?
Thanks in advance.