• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.
Resource icon

Borgloh v1.12

No permission to download

Gunnar333

Well-Known Member
Gunnar333 submitted a new resource:

Borgloh - the most northern hill climb track in Germany

I am happy to announce my first track for assetto corsa.
It's the location of the annual Bergrennen Osnabrück at Borgloh. The most northern hill climb in Germany.

I tried to be as precise as possible without having LIDA or laserscan technology.

Big thanks to the AC modding community all over the internet especially at assettocorsamods.net

screenshots:
View attachment 2083 View attachment 2084 View attachment 2085 View attachment 2086 View attachment 2087 View attachment 2088

videos:...
Read more about this resource...
 

Pixelchaser

Well-Known Member
good job here, but I'm going to be critical. it looks good, but there still a lot of work to do. all these 3d objects that are being used under "wall" for collision data need separate meshes, invisible meshes and lower poly to manage all collision data. just like the physical road being invisible, all collision data needs handled that way and as low poly as possible. even the house the car would never touch is titled as physical wall.

Ks grass should be used for 3d upright grass, not the flat terrain grass.

far to much 3d grass in grass kn5. at its thickest it should be about 0.5m - 0.7m between grass pieces. half that volume if you can.

road layout is quite good, however the visual version can be even lower polygon if you want to save more.

many people having issues with the track, including me, it crashes my AC. but I have to say its lovely looking at first glances, and then its too much for some peoples pc`s.
 
Last edited:

luchian

Administrator
Staff member
The videos looks relly nice :). It looks like you have put a lot of effort into this track. Take the comments from the guys as constructive criticism and maybe it will become even better. I can't test it right now, but I hear some people are having problems with performance. You can take a look at these tips HERE, at least to get an idea of how AC "sees" the tracks.

Also, HERE, for the physical /visual layer.

Otherwise, keep it up, it really looks good. I like how you also used the same cars at the start the VW van and white Audi :D.
 

Gunnar333

Well-Known Member
Thanks for your tips, I already have looked at them here in the forum.
After the updates the track seems to run good for all users now. I think the main reason for all the issues was the high amount of movable objects. Which run good with my system but caused the problems on others.

Because I modelled most object of the track by myself I could do it as lowpoly as possible but still looks good because of high quality texture.
Also with the advantage of a hill climb track (no opponents) and the advantage of only 2km track length I could be a bit more 'wastful' with my 3D objects.
 
Top