EvilNando
New Member
Hello, Im gathering resources in order to create my first track, Im already a professional 3d modeler so all my current doubts are mainly focused on the technical aspect of the workflow
My main concern is that I have no idea how to break texture tiling patterns, Im wondering if this game supports a decal system or a multi layer texturing of tracks
also reading the FAQ I see the max size for the track is 16x16 yet Ive seen projects like Lake Louise that span around 50km, how is it possible to go past the 16x16 limit?
Thanks
My main concern is that I have no idea how to break texture tiling patterns, Im wondering if this game supports a decal system or a multi layer texturing of tracks
also reading the FAQ I see the max size for the track is 16x16 yet Ive seen projects like Lake Louise that span around 50km, how is it possible to go past the 16x16 limit?
Thanks