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Can anyone have a look at my edited fbx file for Adelaide 2016 track?

Can anyone have a look at my edited FBX file for Adelaide 2016 track? I have edited the textures on the tyre walls and concrete walls so that the sponsors will look real and will be in the correct place. some textures were sharing with other corners etc.

When converting the FBX back to KN5 I'm getting all these shapes around the trees and the fence is very shiny, also the powerlines have something around them now.

I'm not sure what's happened but i have put a link with the track and the edited FBX file, could anyone have a look and try to fix the conversion part? Everything else is okay.

Many thanks Richard

https://drive.google.com/drive/folders/1Qk3eQBzTOA5rjz9IJwVudkpOpUSVqjlL?usp=drive_link

Assetto Corsa Screenshot 2023.05.23 - 18.19.02.19.png
Assetto Corsa Screenshot 2023.05.23 - 18.19.10.98.png
Assetto Corsa Screenshot 2023.05.23 - 18.19.17.54.png
Assetto Corsa Screenshot 2023.05.23 - 18.20.32.96.png
Assetto Corsa Screenshot 2023.05.23 - 18.20.57.25.png
Assetto Corsa Screenshot 2023.05.24 - 10.14.42.28.png
Assetto Corsa Screenshot 2023.05.24 - 10.14.52.05.png
 

Johnr777

Moderator
Can anyone have a look at my edited FBX file for Adelaide 2016 track? I have edited the textures on the tyre walls and concrete walls so that the sponsors will look real and will be in the correct place. some textures were sharing with other corners etc.

When converting the FBX back to KN5 I'm getting all these shapes around the trees and the fence is very shiny, also the powerlines have something around them now.

I'm not sure what's happened but i have put a link with the track and the edited FBX file, could anyone have a look and try to fix the conversion part? Everything else is okay.

Many thanks Richard

https://drive.google.com/drive/folders/1Qk3eQBzTOA5rjz9IJwVudkpOpUSVqjlL?usp=drive_link

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Come on Richard.... it was explained to you in the other forums those meshes need shader info.

You can assign them yourself in KsEditor or look for the ini file that was generated when you converted the KN5. If KN5Conv isnt giving you that ini, then try this: https://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/page-92#post-21735
 

fughettaboutit

aka leBluem
maybe just export into same file from Blender, from which you have imported the fbx, not a new one, then ksEditor might load stuff correctly
 

Fuzo

Member
If I remember correctly this track was a modding hell... There were thousands of duplicate faces and vertices on the track, messed up normals (visible on the pictures), the track ran with very poor performance.I wonder if anybody tried to fix it...
 
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