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Car body and sky and not visible but wheels are

Rob-bb

New Member
Hi.

My car is not visible in game, but is in CM Showroom. However, the wheels do show in-game. But also the sky is black, and the track texture is black (only for my car)

I can load the ACM_tutorial_basic car fine and the track and sky look ok.

I had to manual turn up the brightness in this image so it's a bit washed out. You can see a couple of the cars on the track ready to start.

 

Rob-bb

New Member
EDIT: Solved. So the issue was scaling from blender when exporting the FBX file. Set the Blender units to Metric and Meters for the meshes, and then use these settings when exporting


 
Last edited:

fughettaboutit

aka leBluem
check "data\lods.ini" if there is one section with IN=0

[LOD_0]
FILE=your_car.kn5
IN=0
OUT=17

also check "data\car.ini"

[BASIC]
GRAPHICS_OFFSET=...... ; this may be wrong
 

Rob-bb

New Member
my lod.ini is

[COCKPIT_HR]
DISTANCE_SWITCH=6
[DRIVER_HR]
DISTANCE_SWITCH=25
[LOD_0]
FILE=fuga.kn5
IN=0
OUT=200

and in car.ini

[BASIC]
GRAPHICS_OFFSET=0,-0.243,0.428
 

fughettaboutit

aka leBluem
Ok that seems legit. You also got a "collider.kn5" already? If not make one according to page 36 in
...assettocorsa\sdk\dev\car_pipeline_2.0rev\AC_Pipeline_PUB_Rev2.0.pdf

or copy a similar one from another car for now
 

Rob-bb

New Member
Yes, I do, but it might be broken, so I copied other cars one, same result.

EDIT: Actually, the sky is still black, but the track is visible now, and the AI cars actually drive away, that was just from changing the collider.kn5
 

Rob-bb

New Member
Ok, I am not sure about the sky, but I added simple cube mesh to one wheel and it is visible. I also added a cube to the main car body, and the second cube is not visible. So enabled Free Camera and zoomed way out, I found the car.

I have a scaling issue and maybe a couple of other problems.

But it looks fine in ksEditor


 

Rob-bb

New Member
Ah, I read something about deleting all the dummies and then scaling and redoing the dummies, so that where I am at at the moment. Why were the wheels ok in ksEditor and also in game, any ideas? I am worried I will redo all this and have the same result

The car is to scale in in blender already. I think I did that ctrl-A thing a couple of days ago for some other thing I saw on youtube, and the dimensions are right in meters.
 

fughettaboutit

aka leBluem
No need to redo dummies if you apply transforms.
But meters in blender means its still 100x bigger in AC.
wheel size is actually calculated from stuff in the ini's.
 

Rob-bb

New Member
Are you sure about the meters thing? The docs say to use meters in 3ds (I am using blender though). I exported another car using ContentManager and it is a similar size, and in meters. Any was, Ill finish the redoing the dumies and then if it fails try scaling it down 1/100
 

Rob-bb

New Member
ok, so the dummies didn't work, I then set it to export with a scale of 0.01 on export, and the car fits, but the wheels are all messed up. Not i the right positions , I think that is a ini setting file ?
 
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