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QUESTION Car spawing in air

umetnik

New Member
Hey guys I'm trying to create a simple track for AC in a blender. I followed a few tutorials but I cant figure out why my car is spawning in the air. I think its something wrong with the scaling of my project. I already read a few posts on this forum about the same problem but I cant figure out what I'm doing wrong. I attached a file with a simple plane and two empty points for PIT and START. Can someone please take a look and tell me what I'm doing wrong? I'm exporting the fbx in 0.01 scale.
 

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John Harding

Active Member
It looks like your axes are not set up correctly for your Pit and Start empties. To quote Luchian in the 'build your first track' guide:

"3. make sure to respect the axis orientation (pivot point Y up, Z forward)"
 

umetnik

New Member
It looks like your axes are not set up correctly for your Pit and Start empties. To quote Luchian in the 'build your first track' guide:

"3. make sure to respect the axis orientation (pivot point Y up, Z forward)"
I added rotation on the Y for PIT and START by 90 degrees and I'm facing the same issue
 

John Harding

Active Member
I added rotation on the Y for PIT and START by 90 degrees and I'm facing the same issue
If you want to rotate the axes so that the Y-direction points upwards, you rotate the coordinate system around the X axis, not the Y-axis. You can add an additional rotation so that the local Z-axis points in the right direction on the plane you made. You also need to give the road mesh a name 1ROAD_... otherwise it will fall through. You also need to have your textures in dds format. You need to read through the tutorial, it's all in there.
Then it works fine:
 
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