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QUESTION Changing gear shift pitch via rpms

JA Gaming

New Member
Hi there,

I’m trying to use the RPMS parameter to change the pitch of gear shifts within the gear_ext and gear_int events on FMOD. Is there a way to script the cars to recognise rpms within the gear_ext and gear_int events. I’ve tried myself but haven’t had success yet. The sounds trigger and pitch adjust based on the rpms within fmod but then don’t trigger on the car in game, is there a way to solve this via the sounds file within the cars data or through sdk in the events. I really want to have my sound mods to be as realistic as possible and this is a barrier i’ve come across with the rpms parameter not being included in the gear events in FMOD.

Thanks in advance to anyone who can help!
 
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