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Collider and Car in ksEditor

Rob-bb

New Member
Hi, I loaded my collider into ksEditor, and then my car FBX, and they are not properly overlapping in ksEditor, it is like the collider is sitting about half a meter below where it should be. I assume this should be fixed or will it be ok?

EDIT: Should the collider be in the car FBX file? It is in the tutorial fbx, but I am not sure if that is just for convenience or not?
 
Last edited:

fughettaboutit

aka leBluem
collider.kn5
is an extra one, dont put it in the normal fbx/kn5 of your car.

page 36 in
...assettocorsa\sdk\dev\car_pipeline_2.0rev\AC_Pipeline_PUB_Rev2.0.pdf
tells you how to handle it in ksEditor


When using blender it should be easy to make the collider from the original, so it also aligns perfectlly.

Join all big things except the wheels, then use "Convex hull", simplifiy, done.

upload_2020-4-5_2-21-31.png


upload_2020-4-5_2-22-12.png
 
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