Hi guys, happy new year to everyone. Here i am once again with a question.
I want to update a track by adding lights to the ambulance on the track, i know how the Custom Emissive works but i have a problem.
I have the ambulance with a unique texture (for the red and blue lights and also for the whole vehicle), i know how to set the start in custom emissive rect but i cant make it work for both separate.
I mean, i saw some track that uses channels for the lights, how they works, if they?
Is possibile to select a texture part for channel 0 and another part for channel 1?
Here's how i write it, but it works only on one side of the lights
[CustomEmissive]
ACTIVE = 1
DESCRIPTION =
MATERIALS =MB_Sprinter_2014
Resolution = 512,512
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 0, Start = "456.6, 44.9", Size = "51, 26"
@ = CustomEmissive_Rect, Channel = 1, Start = "456.4, 45.3", Size = "51.1, 25.3"
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION =
MATERIALS =MB_Sprinter_2014
CONDITION = BLINK
KEY_... = ksEmissive1
VALUE_... = 255,223,98,1.0
KEY_... = ksAlphaRef
VALUE_... = -193
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION =
MATERIALS =MB_Sprinter_2014
CONDITION = BLINK
KEY_... = ksEmissive1
VALUE_... = 255,223,98,1.0
KEY_... = ksAlphaRef
VALUE_... = -193
[CONDITION_...]
NAME = BLINK
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
Thanks in advance as always
I want to update a track by adding lights to the ambulance on the track, i know how the Custom Emissive works but i have a problem.
I have the ambulance with a unique texture (for the red and blue lights and also for the whole vehicle), i know how to set the start in custom emissive rect but i cant make it work for both separate.
I mean, i saw some track that uses channels for the lights, how they works, if they?
Is possibile to select a texture part for channel 0 and another part for channel 1?
Here's how i write it, but it works only on one side of the lights
[CustomEmissive]
ACTIVE = 1
DESCRIPTION =
MATERIALS =MB_Sprinter_2014
Resolution = 512,512
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 0, Start = "456.6, 44.9", Size = "51, 26"
@ = CustomEmissive_Rect, Channel = 1, Start = "456.4, 45.3", Size = "51.1, 25.3"
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION =
MATERIALS =MB_Sprinter_2014
CONDITION = BLINK
KEY_... = ksEmissive1
VALUE_... = 255,223,98,1.0
KEY_... = ksAlphaRef
VALUE_... = -193
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION =
MATERIALS =MB_Sprinter_2014
CONDITION = BLINK
KEY_... = ksEmissive1
VALUE_... = 255,223,98,1.0
KEY_... = ksAlphaRef
VALUE_... = -193
[CONDITION_...]
NAME = BLINK
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
Thanks in advance as always