EKO Sim-Racing
Well-Known Member
Hello to all,
After all I have read and learnt, I've decided to revamp completely the Dallas 1984 F1 GP track I did for F1C and rF1 and get it properly into Assetto Corsa.
Everything will be done via:
- 3DS Max 2017 (sorry for the Blender affiliates, but I never used Blender)
- using LiDAR data to make it as real as possible (see below pic).
- using all my research from over the years of what I know about the track
- using your precious advice to make this as good and as fast as I can.
I had started doing a revamped update of this track for rFactor 1, where you can see some puny results somewhere on the internet, and halted once I got my hands on LiDAR data, to figure out how to use it.
The new edition will be insanely better than anything I've done before, first step I GOT THE LiDAR DATA (YESSS!):
(ugly red line is where the track portion is)
I will notify that this project will not go as fast as most people mod here, as I do not have a zillion hours of free time on my hands, but I have a few in the evenings
#ijustrealizedthatissadtosay
Anyway, I like this track a lot (even though it would have been hell to drive for real on this in the same conditions the F1 drivers did back then), the circuit is a pure street course and actually quite fast, with cambered corners and elevation differences all around.
I will need some pointers from you as I go along on this, but I hope to teach a few tricks to some of the new or future modders.
Maybe I'll even see about making a few video tutorials also using this track as the reference.
Cheers,
Nericksenna
After all I have read and learnt, I've decided to revamp completely the Dallas 1984 F1 GP track I did for F1C and rF1 and get it properly into Assetto Corsa.
Everything will be done via:
- 3DS Max 2017 (sorry for the Blender affiliates, but I never used Blender)
- using LiDAR data to make it as real as possible (see below pic).
- using all my research from over the years of what I know about the track
- using your precious advice to make this as good and as fast as I can.
I had started doing a revamped update of this track for rFactor 1, where you can see some puny results somewhere on the internet, and halted once I got my hands on LiDAR data, to figure out how to use it.
The new edition will be insanely better than anything I've done before, first step I GOT THE LiDAR DATA (YESSS!):
(ugly red line is where the track portion is)
I will notify that this project will not go as fast as most people mod here, as I do not have a zillion hours of free time on my hands, but I have a few in the evenings
Anyway, I like this track a lot (even though it would have been hell to drive for real on this in the same conditions the F1 drivers did back then), the circuit is a pure street course and actually quite fast, with cambered corners and elevation differences all around.
I will need some pointers from you as I go along on this, but I hope to teach a few tricks to some of the new or future modders.
Maybe I'll even see about making a few video tutorials also using this track as the reference.
Cheers,
Nericksenna