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Different number of vertices between ksEditor and Blender

Alvise

New Member
Hi everyone,

I having an issue exporting a track from blender to ksEditor. I've exported a few objects, each one far below 65k vertices. But I don't know why, when loading the fbx ksEditor complaints saying that the "section1" object is over 127k vertices (while on blender is just only 22k).

Anyone knows what's going on here? :) Thank you!

section_1_info.PNG



kseditor.PNG
 

fughettaboutit

aka leBluem
if you are using modifiers you must apply them first
and afaik ksEditor does triangulate all meshes on import

Calc.exe
including
-verts (xyz)
-vert-normal (xyz)
-uv (xy)
-tangent (xyz)
-face indices for uv (i)

size of the mesh is then
( 11*vertcount + 2*facecount )
 
Last edited:

Ryno917

Member
if you are using modifiers you must apply them first

Calc.exe
including
-verts (xyz)
-vert-normal (xyz)
-uv (xy)
-tangent (xyz)
-face indices for uv (i)

size of the mesh is then
( 11*vertcount + 2*facecount )
On my end Blender tells me the correct counts, including modifiers. I never need to apply them before exports. If the modifiers are not active, it will give incorrect information, though; so if you do have modifiers make sure they're "on" before exporting (or delete them if you don't need them anymore).

I can't speak to this specific situation, but some things that can cause differences are flat shading and UV Seams. Any hard edges will be split on export, resulting in duplicate verts along the edge. Same for UVs.

My guess is that you have the object being flat shaded, but it's hard to say without being able to look at the file.
 
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