yDNA
New Member
Hello, i'm new here.
I'm making a new car from a Blender model of mine. I successfully loaded a prototype in game and are actually trying to understand the shaders/materials topic.
In my specific case I would need a double sided material to apply on the windshield mesh of my model (mesh is actually visible only on normals side).
I'm not sure if I have to use some specific shader or any other modeling technique.
Thanks for any comment.
I'm making a new car from a Blender model of mine. I successfully loaded a prototype in game and are actually trying to understand the shaders/materials topic.
In my specific case I would need a double sided material to apply on the windshield mesh of my model (mesh is actually visible only on normals side).
I'm not sure if I have to use some specific shader or any other modeling technique.
Thanks for any comment.