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QUESTION Double sided material

yDNA

New Member
Hello, i'm new here.

I'm making a new car from a Blender model of mine. I successfully loaded a prototype in game and are actually trying to understand the shaders/materials topic.

In my specific case I would need a double sided material to apply on the windshield mesh of my model (mesh is actually visible only on normals side).

I'm not sure if I have to use some specific shader or any other modeling technique.

Thanks for any comment.
 

AccAkut

Active Member
Hello, i'm new here.

I'm making a new car from a Blender model of mine. I successfully loaded a prototype in game and are actually trying to understand the shaders/materials topic.

In my specific case I would need a double sided material to apply on the windshield mesh of my model (mesh is actually visible only on normals side).

I'm not sure if I have to use some specific shader or any other modeling technique.

Thanks for any comment.
AC does not use double sided. Just copy the mesh and invert normals on the copy. In case of the windscreen you should use separate materials, ksReflection on the outside, but ksWindscreen on the inside. Texture can be the same
 

MarcosClutch

New Member
Hi, i have similar problem. When I put two crystals and one of them inverted to see it from inside and from outside the car, i have the problem of the image, I have configured the two crystals with different materials and in some cars it works perfectly and in others it does not. The two cars have the same configuration of the material. So much thanks
 

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