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QUESTION Dynamic Flags issue

heregerezd

New Member
Can anyone help me why dynamic flags is not working for me? I tought i have a problem in the code, but someone told me that i have to use perfect uv map. How do i do that? What do i do wrong in the uv editing?

Code:
[BASIC]
SUPPORTS_WIND=1

[WIND]
DYNAMIC_FLAGS = AUTO

[DEFAULTS]
TRACK_FILE = cota_2022.kn5
FlagMeshes = TEX Flag
upload_2022-11-17_16-42-4.png

upload_2022-11-17_16-50-18.png
 

Attachments

heregerezd

New Member
[WIND]
SUPPORTED = 1
DYNAMIC_FLAGS_TESSELLATION = 1
DYNAMIC_FLAGS = texas flag ;;; meshname here

https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-General-options

edit: "FlagMeshes" is not valid, idk where you got that from
1. The code is working, i tested it with a template flag. The problem is in my model or texture...
2. when i define "FlagMeshes" i can just put AUTO after DYNAMIC_FLAGS =
3. I already tested your option before and the flag just disappear

 

fughettaboutit

aka leBluem
did you use ksFlag as shader for them in ksEditor? use low values like this for freq+distortion:
upload_2022-11-17_22-18-14.png


and make sure the uv-mapping is not overlapping a tiny bit left or right, must be inside
upload_2022-11-17_22-19-24.png
 

heregerezd

New Member
did you use ksFlag as shader for them in ksEditor? use low values like this for freq+distortion:
View attachment 7858

and make sure the uv-mapping is not overlapping a tiny bit left or right, must be inside
View attachment 7859
So here is the template flag:
upload_2022-11-17_22-27-41.png


But this is too small for me, so i made 1.6x bigger aand guess what, not working :/

upload_2022-11-17_22-29-11.png


the uv maps are not overlapping, just checked to make sure :)

And here is my kseditor settings:
upload_2022-11-17_22-33-56.png
 

Attachments

fughettaboutit

aka leBluem
i struggled with it too sometimes, then i just used a flag from somewhere else and just changed the texture...idk what else
 

quetillo

Member
So here is the template flag: View attachment 7860

But this is too small for me, so i made 1.6x bigger aand guess what, not working :/

View attachment 7861

the uv maps are not overlapping, just checked to make sure :)

And here is my kseditor settings:
View attachment 7863
Did you solve it? I made one recently, a small flag in blender and it worked, now I created a larger one for another circuit, and in blender it looks good, like the other one that I made in the same system, but it is in AC it moves but always, It doesn't fall when there is no wind.
 

Attachments

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