Mr.White
New Member
Hi guys, first of all thank you for this forum that gives me many useful informations and solved many problems that i'm finding creating track (special thanks to luchian, pixelchaser, lilski and the others modder guru
).
Coming to the thread subject, i'm almost new in assetto corsa mod scenary and i'm playing this game from the first alpha (i got +2000h of game - ingame name "eXo"). About blender modelling i had some little experience and so i'm (trying to) modelling the Fiorano track from scratch.
Here's some old and recent screen from blender:
(Much more has been done yet but the development is not so quickly since i'm always busy -with wife, job, social life ect. my days are always too short
-. So it's little bit early to call this project "WIP"
)
Anyway my project is still active hoping that Fiorano will not came as official content by kunos since it will fu*k up all my job.
So this thread is mainly for asking some info (that i will ask while creating the track). This are some info i would like to have at this stage of creation:
- I'm using 2k texture and only one material for each side object of the track in order to have more resources for track object and physical mesh (and the side objects are all almost low poly). Is this a good way or should i use almost the same quality for all object? Should i use 4k texture for all the objects instead of mixing 4k and 2k textures?
- Wich is the way to create and animate a flag? (Static model in blender and specific name for animated object (like pobject) or animated model in blender and import in sdk?
- Where i can find a good quality satellite image? The standard image from google maps has an horrible resolution.
- I have to create this logo:
Which is the best way? 3d model with blender (much resources) or alpha texture? And if so can you provide an example of texture like this with trsaparent alpha?
About my project all the building inside and outside the track have been created yet, the layout of the road with skidpad too and also the landscape with trees and barrier (maded via RTB - Thank also to the amazing RTB).
The final project layout will be probably the official f1 test layout with available skidpad. Hotlap mode and race mode with two car pitting in the Shell area (irl pitbox area).
(Obviously any critic, advice and help is welcome
)
Coming to the thread subject, i'm almost new in assetto corsa mod scenary and i'm playing this game from the first alpha (i got +2000h of game - ingame name "eXo"). About blender modelling i had some little experience and so i'm (trying to) modelling the Fiorano track from scratch.
Here's some old and recent screen from blender:





(Much more has been done yet but the development is not so quickly since i'm always busy -with wife, job, social life ect. my days are always too short
Anyway my project is still active hoping that Fiorano will not came as official content by kunos since it will fu*k up all my job.
So this thread is mainly for asking some info (that i will ask while creating the track). This are some info i would like to have at this stage of creation:
- I'm using 2k texture and only one material for each side object of the track in order to have more resources for track object and physical mesh (and the side objects are all almost low poly). Is this a good way or should i use almost the same quality for all object? Should i use 4k texture for all the objects instead of mixing 4k and 2k textures?
- Wich is the way to create and animate a flag? (Static model in blender and specific name for animated object (like pobject) or animated model in blender and import in sdk?
- Where i can find a good quality satellite image? The standard image from google maps has an horrible resolution.
- I have to create this logo:

Which is the best way? 3d model with blender (much resources) or alpha texture? And if so can you provide an example of texture like this with trsaparent alpha?
About my project all the building inside and outside the track have been created yet, the layout of the road with skidpad too and also the landscape with trees and barrier (maded via RTB - Thank also to the amazing RTB).
The final project layout will be probably the official f1 test layout with available skidpad. Hotlap mode and race mode with two car pitting in the Shell area (irl pitbox area).
(Obviously any critic, advice and help is welcome
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