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QUESTION First time modding help

Trawa

New Member
Hello, total noob first time modding here.

I have my car model, now I want to make the car "driveable" in AC but I have no idea how to do it. Can someone with greater knowledge tell me how I can do it?

I don't want to make custom physics since I have no idea how to do it, so even just replacing the car model will suffice.

Cheers
 
Last edited:

luchian

Administrator
Staff member
Hello @Trawa ,

The minimum you need are the car dummies. There is a document from Kunos explaining the whole process under \STEAM\steamapps\common\assettocorsa\sdk\dev\car-pipeline-1.03. It is indeed a bit complex at first sight, but you don't need to do everything it's described. Also, if you don't want to create everything yourself (and it's a good idea for a first project) you can use the example formula K (under \STEAM\steamapps\common\assettocorsa\sdk\dev\content\cars\formula_k).

Hopefully, in the future I'll be able to post a simplified version of this process. But as of now, it's very difficult to anticipate that date due to severe lack of time :).

Wish you good luck - if you keep at it, you'll get it no doubt. In the "big picture" AC is actually quite modding-friendly.

PS: there is also a video by Spitsy that can help :

 

Trawa

New Member
Thanks, assigned everything in 3D Max but when i import the fbx to editor the car is invisible.
Materials are assigned in 3ds but in editor they all show as NULL.
 

luchian

Administrator
Staff member
This can happen sometimes (especially if the folder structure was not respected as per the documentation). But it's not such a big issue, you can reassign the textures to each material. Click the browse button for each material, inside SDK Editor and re-select the textures.

Don't forget to save persistence so you don't have to do this every time you open the fbx file :).
 
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