For some time, I have been following the progress of a little tool called Game Asset Generator. It is a Blender addon in fact, that should generate a low poly version of your high poly model with a few clicks. The author says that it might give strange results in cars (since they have a lot of individual parts), but I think that used with a little planning (used on individual parts to reduce polys), or used on some track assets (which are mostly single objects) it could prove very useful.
Example usage scenario:
I am thinking at those tracks where you want to add detail but don't want to model stuff twice. So with this, you could (in theory) just model the high-poly, and use the addon to generate the low-poly.
Here is the link (for the moment rather private, as it's a google drive link):
DOWNLOAD Game Asset Generator
Here are some late examples of results:
If you give this a try, please DO post your results, or problems. This is still heavily under development (so it might not always work as expected) but could be really a neat tool. Curious about its future
.
Example usage scenario:
I am thinking at those tracks where you want to add detail but don't want to model stuff twice. So with this, you could (in theory) just model the high-poly, and use the addon to generate the low-poly.
Here is the link (for the moment rather private, as it's a google drive link):
DOWNLOAD Game Asset Generator
Here are some late examples of results:
If you give this a try, please DO post your results, or problems. This is still heavily under development (so it might not always work as expected) but could be really a neat tool. Curious about its future