• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

help with section created

quetillo

Member
I create a section, when I put some models of 3d people, it increases a lot of megabytes, is there a way to reduce polygons or something to make it less heavy. thanks
 

fughettaboutit

aka leBluem
The thing with surfaces for "camera_facing" object is heavy on AC performance, even more so if you use a lot of them.

You're better off to make your own crowd, so you can hide with LOD_OUT and such, not much room for improvement with "camera_facing" objects, no.
 

quetillo

Member
The thing with surfaces for "camera_facing" object is heavy on AC performance, even more so if you use a lot of them.

You're better off to make your own crowd, so you can hide with LOD_OUT and such, not much room for improvement with "camera_facing" objects, no.
Thanks, could you tell me how I did it, the camera_facing, I didn't understand you, is that to hide the spectator models?
 

quetillo

Member
I wanted to ask you something, I have seen that some put images of people in png, then when that character is running it turns towards the camera, it is flat but it turns to always stay flat to the camera, that is possible.
 

quetillo

Member
Thank you, I became 3d viewers, some low poly but still they occupy a lot, I have seen one that puts flat png viewers, but when you pass by, that plane is rotated following the gaze.Thank you very much for the help
 

fughettaboutit

aka leBluem
Thank you, I became 3d viewers, some low poly but still they occupy a lot, I have seen one that puts flat png viewers, but when you pass by, that plane is rotated following the gaze.Thank you very much for the help
Yes, the crowd made with some surfaces and "data\camera_facing.ini" is exactly that:
they follow the camera.
 

quetillo

Member
But to make the mesh, it is done in 3dmax I imagine, you cannot place a wall in RTB so that the spectators can go out in that area.
 

quetillo

Member
I think it does not work, which I do not understand because, it is the same to do it in RTB than in 3dmax, since in the end you assign where you want them to leave, a bad one is a mesh coo if you assign the mesh to a tier. I think something is wrong .I will keep trying
 

quetillo

Member
I do not understand why they do not come out, it is the same to create a wall or an object and give it the same.
I ceo a camera_facing.ini and put this
[CAMERA_FACING_0]
SURFACE = OBJo
ELEMENTS = 10
SIZE = 0.7,1.8
TEXTURE = content \ texture \ people_stand.dds
TEXTURE_ROWS = 2
TEXTURE_COLUMNS = 11
SHADED = 1
DIFFUSE = 0.026,0.026,0.026
ENVIRONMENT = 0.075,0.075,0.075
The section of Rally de Catalunya - Coll de la Teixeta has them, but for example I don't get them, that's why it's still a failure of some activation. I don't understand much about it.
 

Attachments

fughettaboutit

aka leBluem
SURFACE = OBJo

-> you have a surface or mesh called
OBJo
in your track?

Do not only copy that from another track, you have to insert the name of the surface/mesh from your own track...
 

quetillo

Member
I made a wall and it's called like that, the only thing I can do is change the name in kseditor, put something in front of it, example spectator_OBJo, that's the only thing I could do, apart from that I have noticed that they only come out in career mode, since I tested that section and come out in career mode alone.Thank you
 

fughettaboutit

aka leBluem
oh yes, in Video settings the "World detail" must be set to "Maximum", then spectators should be there in Practice or Hotlap Mode too.
upload_2021-5-7_20-43-45.png
 

quetillo

Member
Nothing, no matter how much I try, they do not come out, everything is very strange, since I create a wall and I am laying it at ground level but nothing comes out, I think it is done from blender or 3dmax, the RTB is obsolete, a pity
 
Top