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How can I put light on a moving object?

quetillo

Member
I want to give light to a moving object,
As if it were a spotlight, which would illuminate, I was looking at the animation track test, where a plane and a train with light come out, but I don't understand much about this topic since on the page, it doesn't say much about giving light in motion.

; LIGHT HELI

[LIGHT_...]
POSITION = 0, 0, 0.8
DIRECTION = 0, 0, 1
RELATIVE_TO = heli
SPOT = 190
SPOT_SHARPNESS = 0.8
RANGE = 20
RANGE_GRADIENT_OFFSET = 0.2
COLOR = 10, 10, 0
VOLUMETRIC_LIGHT = 0

[CustomEmissive]
Materials = Material #2
Resolution = 256, 128
@ = CustomEmissive_Rect, Channel = 0, Start = "86, 75", Size = "24, 24"

[MATERIAL_ADJUSTMENT_...]
MATERIALS = Material #2
KEY_0 = ksEmissive
VALUE_0 = 100, 100, 1

https://github.com/
[LIGHT_...]
RELATIVE_TO = name of a moving node
It only mentions one option, nothing more, does anyone understand moving lights, thanks
 

quetillo

Member
yes, I also implanted it, but I have seen the test_track_animation that has no object, it is the same texture, of the train and the plane that gives light without emission
 

quetillo

Member
[LIGHT_...]
RELATIVE_TO =luz



; LIGHT HELI

[LIGHT_...]
POSITION = 0, 0, 0.8
DIRECTION = 0, 0, 1
RELATIVE_TO = heli
SPOT = 190
SPOT_SHARPNESS = 0.8
RANGE = 200
RANGE_GRADIENT_OFFSET = 0.2
COLOR = 10, 10, 0
VOLUMETRIC_LIGHT = 0

[CustomEmissive]
Materials = Material #2
Resolution = 256, 128
@ = CustomEmissive_Rect, Channel = 0, Start = "86, 75", Size = "24, 24"

[MATERIAL_ADJUSTMENT_...]
MATERIALS = Material #2
KEY_0 = ksEmissive
VALUE_0 = 100, 100, 1
 

Attachments

Johnr777

Moderator
[LIGHT_...]
RELATIVE_TO =luz



; LIGHT HELI

[LIGHT_...]
POSITION = 0, 0, 0.8
DIRECTION = 0, 0, 1
RELATIVE_TO = heli
SPOT = 190
SPOT_SHARPNESS = 0.8
RANGE = 200
RANGE_GRADIENT_OFFSET = 0.2
COLOR = 10, 10, 0
VOLUMETRIC_LIGHT = 0

[CustomEmissive]
Materials = Material #2
Resolution = 256, 128
@ = CustomEmissive_Rect, Channel = 0, Start = "86, 75", Size = "24, 24"

[MATERIAL_ADJUSTMENT_...]
MATERIALS = Material #2
KEY_0 = ksEmissive
VALUE_0 = 100, 100, 1
Try using the node (empty / dummy) instead of the mesh
 

quetillo

Member
Try using the node (empty / dummy) instead of the mesh
thanks, that's how it was, you have to assign a node, good to create and assign it, but the bad thing is that the light stays on even when it's daylight,thank you very much for this help
 

Johnr777

Moderator
thanks, that's how it was, you have to assign a node, good to create and assign it, but the bad thing is that the light stays on even when it's daylight,thank you very much for this help
add

CONDITION = NIGHT_SHARP

to your light
 

quetillo

Member
good thanks for everything, I wanted to ask you how to put a fixed light to a movement, I mean a light that does not illuminate, it only turns on, thanks again
 
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