JoaquinPS21
New Member
Working on the same conversion I asked about a few weeks ago, I decided to add a physical layer for the track, kerbs and the grass which is most close to the track; because using the visual layer as physical was pretty bad, and extremly bumpy. I extracted the track mesh and in 3DS Max, I used subdivision with NURMS and then Pro optimizer, this solved the problems a bit, but there are still some really bumpy areas, such as the two main straights you can see here
Here it is the mesh structure
Anyone has worked the physical layer with 3DS Max before? I'm looking forward to any advice to solve this, searched in a lot of ways in the forums but I didn't find any specific information, in a post I read that LilSKi will do a tutorial about this, but I didn't found it.

Here it is the mesh structure

Anyone has worked the physical layer with 3DS Max before? I'm looking forward to any advice to solve this, searched in a lot of ways in the forums but I didn't find any specific information, in a post I read that LilSKi will do a tutorial about this, but I didn't found it.