Christoph Leipold
Member
Hello!
I´m trying to set the physics for a track of concrete slabs on an airfield.
The slabs are 4x6m and already have some random level changes of +-1cm - that gives me a somehow OK-feeling regarding the bumps from the slab edges.
But the slab surface itself is totally smooth and I would need some constant grumble in the wheel to simulate the rough concrete surface of ca. 5..10mm spikes every 5..10cm.
Creating a real mesh with such fine subdivision would cause an immense amount of vertices - so I hoped that there would be a way to generate some "synthetic noise" and lay this on top of the bumps of the "real mesh" with its 4x6m slabs.
I set the surfaces.ini to
[SURFACE_0]
KEY=CRETE
FRICTION=0.93
DAMPING=0
WAV=
WAV_PITCH=
FF_EFFECT=1
DIRT_ADDITIVE=0
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=
SIN_LENGTH=
IS_PITLANE=0
VIBRATION_GAIN=0.8
VIBRATION_LENGTH=0.8
but it didnt do anything .
Is there another way? Or did I do something wrong?
I would be very happy if somebody would give me a hint.
Thank you for helping me out
I´m trying to set the physics for a track of concrete slabs on an airfield.
The slabs are 4x6m and already have some random level changes of +-1cm - that gives me a somehow OK-feeling regarding the bumps from the slab edges.
But the slab surface itself is totally smooth and I would need some constant grumble in the wheel to simulate the rough concrete surface of ca. 5..10mm spikes every 5..10cm.
Creating a real mesh with such fine subdivision would cause an immense amount of vertices - so I hoped that there would be a way to generate some "synthetic noise" and lay this on top of the bumps of the "real mesh" with its 4x6m slabs.
I set the surfaces.ini to
[SURFACE_0]
KEY=CRETE
FRICTION=0.93
DAMPING=0
WAV=
WAV_PITCH=
FF_EFFECT=1
DIRT_ADDITIVE=0
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=
SIN_LENGTH=
IS_PITLANE=0
VIBRATION_GAIN=0.8
VIBRATION_LENGTH=0.8
but it didnt do anything .
Is there another way? Or did I do something wrong?
I would be very happy if somebody would give me a hint.
Thank you for helping me out