If I create (or steal) a surface in /data/surfaces.ini, how do I actually implement it in my track? So far I've only been "using" the default surfaces.
Do I simply name the blender objects the key of that surface? So if I have
[SURFACE_1]
KEY=KERB
FRICTION=9
DAMPING=9
WAV=kerb.wav
WAV_PITCH=9
FF_EFFECT=9
DIRT_ADDITIVE=9
BLACK_FLAG_TIME=9
IS_VALID_TRACK=9
SIN_HEIGHT=9
SIN_LENGTH=9
IS_PITLANE=9
VIBRATION_GAIN=9
VIBRATION_LENGTH=9
in my surfaces.ini and I want to use it on an object, I name the object "1KERB" and then "1KERB2" and so on?
Thanks
Do I simply name the blender objects the key of that surface? So if I have
[SURFACE_1]
KEY=KERB
FRICTION=9
DAMPING=9
WAV=kerb.wav
WAV_PITCH=9
FF_EFFECT=9
DIRT_ADDITIVE=9
BLACK_FLAG_TIME=9
IS_VALID_TRACK=9
SIN_HEIGHT=9
SIN_LENGTH=9
IS_PITLANE=9
VIBRATION_GAIN=9
VIBRATION_LENGTH=9
in my surfaces.ini and I want to use it on an object, I name the object "1KERB" and then "1KERB2" and so on?
Thanks