Fuzo
Member
Guys could someone help me with interior AO texture? I am creating scratch made model and following the Kunos pipeline but I can't figure out how to use baked AO texture for interior. I managed to bake AO in 3dsmax (saved as PNG) but I am not sure which format to use when saving it in Photoshop (or directly in 3dsmax). Pipeline suggests DDS 8.8 (alpha/luminance) but when I use it the whole interior looks white as the texture. When I try to check Kunos textures, theirs AO texture does not have alpha channel, but when I save my interior AO as 8.8 in Photoshop, it creates alpha and the result in ksEditor is very different. Any leads someone?