Hello,
I'm trying to export a track I have built into AC... This is the first time I've exported to AC and the first time I've tried to use KSEditor.
So after finally getting to a point where I'm able to get my track in game & actually drive on it (having spent some time getting the pivot point thing right etc etc) I'm now faced with another problem which I cannot seem to solve & is causing me quite a lot of frustration, as I have searched thoroughly and not been able to find anyone with the same issue as me...
I export my track from 3DSMax 2017 to FBX 2012 format, using all of the settings given in the first track guide on this forum. Track looks normal in 3DSMax. Load into KsEditor, and suddenly it has replaced many of my textures with a single material. See screenshots for an example. The material in question is just a random one that I applied to the spawn objects.
I have tried re applying the textures manually within KsEditor, however any change affects every object with that material. So if I change the trees back to their proper texture for example, it then changes all my white lines, buildings, barriers etc to tree textures.
Weirdly all of the road textures (and anything I have set to a surface material, 1ROAD 1KERB etc) are not affected and show up normally. However I tried then renaming all of the affected objects in 3DSMax to these materials and it made no difference.
I have tried exporting a completely different track as a test, and I have the same issue (except this time all of my white lines and kerbs are now trees), so it is not project specific.
Any ideas?
Cheers,
Dave.
I'm trying to export a track I have built into AC... This is the first time I've exported to AC and the first time I've tried to use KSEditor.
So after finally getting to a point where I'm able to get my track in game & actually drive on it (having spent some time getting the pivot point thing right etc etc) I'm now faced with another problem which I cannot seem to solve & is causing me quite a lot of frustration, as I have searched thoroughly and not been able to find anyone with the same issue as me...
I export my track from 3DSMax 2017 to FBX 2012 format, using all of the settings given in the first track guide on this forum. Track looks normal in 3DSMax. Load into KsEditor, and suddenly it has replaced many of my textures with a single material. See screenshots for an example. The material in question is just a random one that I applied to the spawn objects.
I have tried re applying the textures manually within KsEditor, however any change affects every object with that material. So if I change the trees back to their proper texture for example, it then changes all my white lines, buildings, barriers etc to tree textures.
Weirdly all of the road textures (and anything I have set to a surface material, 1ROAD 1KERB etc) are not affected and show up normally. However I tried then renaming all of the affected objects in 3DSMax to these materials and it made no difference.
I have tried exporting a completely different track as a test, and I have the same issue (except this time all of my white lines and kerbs are now trees), so it is not project specific.
Any ideas?
Cheers,
Dave.
Attachments
-
721.5 KB Views: 771
-
741.6 KB Views: 928