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QUESTION Ks_PerPixel_Duallayer - Plan maps and repetitive texture

Klio

Member
Hello, I have a little problem:
I have a large Google Maps plan, which I want to merge with a uniform grass texture to add detail to the maps plan which is very pixelated.

So I tried a few things and the result that I like the most is in KsPerPixel_Dual Layer, I put my uniform grass texture as the main texture and I add in the two other categories my google maps plan, the rendering and GOOD :

upload_2024-2-13_17-39-42.png


But when I enter the game I have strange things which appear the sun reflects all black on my texture and I have black lines which also follow the texture:
upload_2024-2-13_17-39-26.png

upload_2024-2-13_17-40-14.png

upload_2024-2-13_17-41-26.png


I also have another problem, I don't have grass with grass_fx because of the shader (I think)


Texture uniform :

upload_2024-2-13_17-44-2.png


Maps Texture :
upload_2024-2-13_17-43-45.png
 

Johnr777

Moderator
That shader isnt made to work for this purpose, hence the bugs and the lack of grass_fx

Best to use multilayer, converting your map texture to a mask
 
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