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kseditor Crashing on fbx

blueracer

New Member
Hello people please help me out , i am trying to import a fbx model of a car from 3ds max 2021 into kseditor.
Whenever i assign one single material for all objects it loads in kseditor but whenever i export with all dds textures as the car would use to be looking , the kseditor crashes after a second of loading. this is driving me insane by the moment:(.Created a "texture"folder at the location where my fbx file is placed but it does not work.I have tried exporting different parts of the model to see if it will load with textures but it won't.

please any advice on this would be appreciated.

thanks in advance
 

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fughettaboutit

aka leBluem
"i export with all dds textures"
Idk about 3dsMax, but in Blender you cant do that, textures are always separate, ifaik you cant save textures in a fbx file, if 3dsmax offers that, disable it.

In ksEditor you maybe wont see any textures first, then you have to assign them on the materials tab (right click a mesh when loaded). Save changes with "File"->"Save persistence", (....fbx.ini file)
When you open ksEditor next time, it will load those changes.
 

blueracer

New Member
fbx format for ksEditor: 6.0 or 7.0 binary
Hello ,3ds max has an option to embed media(textures) when exporting, but also tried without that option. my export options within 3ds max only say version 12 ,13,14 etc as the versions of 3ds max ,so no 6.0 or 7.0 version i think thats a blender output option.
my model only loads in kseditor when in 3ds max all objects are assigned with one and the same material.but if i export the car as it suppossed to look in 3ds max , kseditor will crash immidiatly.by all means thanks for helping, if you have a proper solution for not crashing kseditor I realy like to hear it. in the attached images you can see that the white one crashes kseditor and the blue one is loading in but with one material available in kseditor so i can't assign any shaders to that one material.
kseditor crash.png
kseditor crash.png kseditor load.png
kseditor load.png
 

ALZ0101

New Member
I spend a large amount of time trying to solve this error. For me, the problem was caused because i save the files in my desktop. The import always fail. I put the fbx arquive in other folder (inside the ks editor folder) and worked. Sorry for my english, i am brazilian.
 
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