Thomas Marshall
New Member
I'm making a mod and the model i've got of it is pretty high poly, i've tried putting it into kseditor and after the 2 ish hours of it loading a bunch of notifications came up saying that different parts of the model have too many triangles and that the maximum is 60000 (around that). i've tried separating the parts of my model into several different pieces but i don't get what else there is for me to do since giving the model less triangles makes it look nowhere near as good, so what i was wondering was, is there a way for the triangle limit in ksEditor to be bypassed and if not, what should i do to be able to import my model into AC