DepresseDriver
New Member
I'm really new to modding and was just trying to change the wheels of a car. Normaly I can do that fairly easily without any problems but this time when I load the fbx file of the car into Kseditor each wheel has a different material, for example one of the wheels has plastic as a material so when I change the shader values and add textures all the parts of the car that have plastic as material change as well. I have made sure that all 4 wheels have the same material in blender but still every time I export the fbx file the wheels get random materials different from those assigned to them in blender. Is there any fix for this. Thanks