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KsPerPixelMultiMap ,how textures are made

quetillo

Member
Searching in various forums, in various discords, trying to create textures to make a KsPerPixelMultiMap, I can't find any difference in the textures. I create one of Maps and another txDetail without result, I create them in Photoshop, but I don't know the steps to follow, if I have to generate alpha channel, if I have to duplicate and paint in green. There is hardly any information on how to create them.
 

fughettaboutit

aka leBluem
be creative

ie for a car-map would select the window parts, paint those white
some other parts that are very reflective in bright green (halfway white to green)
other reflecting parts in green
non-reflecting parts in dark green to black
 

fughettaboutit

aka leBluem
only the txMap texture:
8920


then also you gotta play around w shader settings
8921


did you know there is a PhotoShop action helping w preparation for normal map?
assettocorsa\sdk\dev\car_pipeline_2.0rev\Photoshop Action\Normal_MAP_Rotation.atn
 

Johnr777

Moderator
Doubt its for a car... I think he wants to use that shader on one of his tracks, but who knows. Tomorrow he'll ask how to make a transparent window... :rolleyes:
 

Rob Pawn

Active Member
Searching
i would suggest that you create one thread for all your questions about your map. better overview.
For example "Build your first Track (BASIC GUIDE) is flooded by questions...

back to the question here, lebluem shows the right way i believe. There are tons of tutorials about car shading.
Those can be adopted very good for tracks, too.
Compare or investigate Kunos Textures helps a lot, too.

btw sometimes your questions are not realy clear - hard to figure out what you actually want.
 
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