Not on blender, but assuming vertices are all merged/welded??Any ideas why this "light leak" is happening? I think I've checked everything but couldn't find a solution to fix that...
The blender file is attached as well if you want to have a look.
Cheers!
View attachment 4383 View attachment 4384
Yes... all mergedNot on blender, but assuming vertices are all merged/welded??
Like luchian said, game engine limitations... dont stress too much over thatYes... all merged
car models have the same issue. Normally doing a very simple bevel to eliminate the 90° angles is enough to stop itThanks guys... I'll try luchian's suggestion![]()
Thanks! I’ll try your suggestion... add a plane didn’t work ..car models have the same issue. Normally doing a very simple bevel to eliminate the 90° angles is enough to stop it
Didn't work as well... I think I'll have to live with that ...car models have the same issue. Normally doing a very simple bevel to eliminate the 90° angles is enough to stop it
I've had the same problem sometime, and the plane worked for meThanks! I’ll try your suggestion... add a plane didn’t work ..
Thanks for your help.. tried this method and it didn’t work... I’ll leave as it is at the momentI've had the same problem sometime, and the plane worked for me
Try to reverse the plane normals!![]()