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Mesh moved after fbx export

Klio

Member
Hello community.
I have a little problem:

I am currently on a project and I have problems with meshes, I have a mesh for my lines (traffic) as well as the roadside, they are both quite fine meshes but I do not think that this is of importance.

It's two mesh moves after having carried out the fbx export, I tried to define the origin on the center of the mesh that didn't give much...

I specify that I see this on KsEditor, the mesh on blender has no problem after export

Do you have an idea of what this could be? I'm on blender.
 

fughettaboutit

aka leBluem
More meshes after import into ksEditor? - probably your mesh has two materials assigned

From that ksEditor makes two objects with one material each ...
 

Klio

Member
No the mesh moves the traffic line is on the road it finds itself 10-15 centimeters from the road or below in a certain place, but it does not disappear it goes down or up
 

Klio

Member
upload_2023-9-11_13-55-51.png
upload_2023-9-11_13-57-41.png
upload_2023-9-11_13-57-55.png
upload_2023-9-11_14-1-4.png
upload_2023-9-11_14-1-29.png
upload_2023-9-11_14-2-25.png
In these images, you can see that there is only one material, the eds face orientation, and the view on blender and kseditor, the lines and road borders are moved below the road
 

Klio

Member
The shader will be Ksperpixel with alpha test, but that's not really the problem, the mesh doesn't really have any problems or the texture only has to move under the road
 

fughettaboutit

aka leBluem
cant really tell from a distance, clearly there is somthing wrong, the grass part is not connected anymore in ksEditor
maybe send .blend file in private message?
 

Klio

Member
Ultimately, everything is done on blender, and it's really quite simple:
If your meshes move after export use this blender option:
1 - CRTL + A
2 - All Transform
And all your meshes will no longer have any problems
 
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