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Mod Cars and Tracks Not Starting

Vladimir

New Member
I am trying to run some additional cars and tracks but AC does not work with some of them. As an example, I downloaded Dijon from https://assettomods.com/dijon-prenois-2016/, I installed it using Content Manager (which shows that everything is OK), I run the game and select the track. Everything looks fine. But when I go to drive, the track starts loading and then just returns to the main screen, without a message of any kind.
I looked into Documents\Assetto Corsa\logs and in the file log.txt I see this:

CRASH in:
OS-Version: 6.2.9200 () 0x100-0x1
d:\dev\dev_pc_master_race\acs\camerafacing.cpp (57): CameraFacing::CameraFacing
d:\dev\dev_pc_master_race\acs\trackavatar.cpp (118): TrackAvatar::TrackAvatar
d:\dev\dev_pc_master_race\acs\sim.cpp (1066): Sim::loadTrack
d:\dev\dev_pc_master_race\acs\racemanager.cpp (351): RaceManager::initOffline
d:\dev\dev_pc_master_race\acs\racemanager.cpp (178): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender
c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional (229): std::_Func_impl<std::_Callable_obj<<lambda_ce339457d759b347ea5ace4f3121da81>,0>,std::allocator<std::_Func_class<void,double const &> >,void,double const &>::_Do_call
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::eek:nIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 76F77D59)
76F77D59 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7782B79B)
7782B79B (ntdll): (filename not available): RtlInitializeExceptionChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7782B71F)
7782B71F (ntdll): (filename not available): RtlClearBits​

I don't see any additional info/errors in any of the other files in the Logs folder.

I tried forcing 32bit (suggested by some users for similar problems) but no luck.

Any ideas?
 

fughettaboutit

aka leBluem
sth related to
content\tracks\yourtrack\data\camera_facing.ini
(or content\tracks\yourtrack\layoutA\data\camera_facing.ini)
a list of meshes to spawn spectators on
remove or correct the file
upload_2023-8-12_17-58-0.png
 
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