So when I try to replace objects on a car I get weird shader bugs? no one seems to understand it and or they havent tried doing this. I extract the parts I'm replacing in blender, I load them into KS editor and load the original persistence. Everything looks fine at this point, then I use this to put it into the game and it comes out looking terrible- Ive found a sorta fix, if you rename every model name and material name it makes it look somewhat right but still off.
[MODEL_REPLACEMENT_0]
FILE= mazda_rx7.kn5,mazda_rx7_lod_B.kn5,mazda_rx7_lod_C.kn5,mazda_rx7_lod_D.kn5
HIDE= G2EO_EXT_BODY,GEO_EXT_CHROME_MAINBODY
INSERT=wing_delete.kn5
INSERT_AFTER=COCKPIT_LR
[MODEL_REPLACEMENT_0]
FILE= mazda_rx7.kn5,mazda_rx7_lod_B.kn5,mazda_rx7_lod_C.kn5,mazda_rx7_lod_D.kn5
HIDE= G2EO_EXT_BODY,GEO_EXT_CHROME_MAINBODY
INSERT=wing_delete.kn5
INSERT_AFTER=COCKPIT_LR
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