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Objects swaying in wind

jpsdesign

New Member
Is it possible to have objects swaying in the wind through a CSP config? - I have some areas of tall 3d grass on which I don't want to use Grass FX due to draw distance but it looks weird up close when it's static compared to the mixed in grass from Grass FX...
 

jpsdesign

New Member
Yes tried that thanks - didn’t work but maybe I need to split out the grass planes into KSTree_Group objects, will give that a go...
 

Rob Pawn

Active Member
how does it end up?

i have kinda the same problematic. GrassFX spawn distance let pop up taller Grass/Bush things...

Is there a possibility to increase the wind efx on objects? (in ext-config.ini e.g.)
I do not wanna add transparent planes on top to have a bigger surface which would catch the wind...
 

fughettaboutit

aka leBluem
With CSP, at least for flags, you can do this:

[WIND]
; IGNORE = some_meshes, other?
DYNAMIC_FLAGS = AUTO ; catches stuff with ksFlag shader, mesh-names valid too
DYNAMIC_FLAGS = some_mesh
DYNAMIC_FLAGS_TESSELLATION = 1

ksFlag-params used: frequency and distortion, can be changed in config too
 
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