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QUESTION Overview elements (AC_xxxxx)

Cheers

New Member
Hi Guys,

is there an overview of the elements available for tracks somewhere?

So i mean
+ "AC_START_0" to n
+ "AC_PIT_0" to n
+ "AC_TIME_L_0"
(et cetera)

Above all, I would be looking for sectors and how I get the lap time counted when I drive through the pit lane. If I pull the "AC_Start"s so far apart that they also cover the pit lane, then the lap will be counted when I start out of the pit during practice.

Thank you in advance!

Cheers!
 

fughettaboutit

aka leBluem
see here for an overview:
https://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/

ac standard is three time gates only, and thats what the standard "split-times" app is using
AC_TIME_L_0 /AC_TIME_R_0
AC_TIME_L_1 /AC_TIME_R_1
AC_TIME_L_2 /AC_TIME_R_2

you could add more, but then "split-times" app does not work for those, maybe there are some 3rd-party apps that can handle those

AC_TIME_L_3 /AC_TIME_R_3
AC_TIME_L_4 /AC_TIME_R_4
...


other things: movable objects (AC_POBJECT_...) , like cones or distance markers (beware, they eat RAM for replays), best to use an invisible low-poly geometry dummy as physical-reactive parent for the visible normal-poly cone:

AC_POBJECT_cone1
|-visiblecone1

AC_POBJECT_cone2
|-visiblecone2
...
 
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