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Paul Ricard Castellet

RELEASED-wip Paul Ricard Castellet 0.9.7

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luchian

Administrator
Staff member
luchian submitted a new resource:

Paul Ricard Castellet - An awesome work-in-progress, by Tony Messagers

AC member tony.messagers started this back in july, and continued work as his time allowed it. Even though today the public version is "only" 0.4.1, the track really show its quality and will definitely be one of the "must have" in Assetto Corsa. Scratch that. It already IS. It's that good.

Release Notes:

It's with pleasure that I present you the Paul Ricard HTTT track in progress v 0.4.1.
This track is made with the real height datas and tracing.
The modeling is on Maya, based on IGN datas and satellite datas.

The track is configurated on solution 1C-V2 - 5.842 Km, The Circuit offers 167 different track configurations.

Track_Solution_1C-V2.jpg


Read more about this resource...
 
Last edited:

luchian

Administrator
Staff member

luchian

Administrator
Staff member

luchian

Administrator
Staff member

luchian

Administrator
Staff member

luchian

Administrator
Staff member
Updated Paul Ricard Castellet :



Update to 0.8.1

A LOT of work has been going on since version 0.6.1, and it shows.
Also, on a administrative side, Tony has created a site to easily share this, you can check it by clicking the More Info Button (version 0.6.1 is also available).

New in v0.8.1
:
-Track upgrade details.
-External environment 90% achieved.
-Track 2015 version.
-Tyre marks on track 100% achieved.
-Tree at 90% achieved.
-New Layout (no chicane in long straight).
-Shaders upgraded.
-New Kerbs added.
-Pit lane upgrade details....
Read the rest of this update entry...
 

luchian

Administrator
Staff member

luchian

Administrator
Staff member
luchian updated Paul Ricard Castellet with a new update entry:

Update to 0.9.1

From this version on, the link will take you to the author's site, where you can see the older versions as well, should you wish to try them. Please give Tony a shout (or a donation) if you appreciate his work. It truly is awesome, and hopefully we'll see more like this from all serious modders out there.

New in v0.9.1:

-Two Layouts (Tourism, GT, 24H) & (Prototype)
-Shaders and texture balance based on Spa-Francorchamps (tree, kerbs, strips…)
-New penalty zones....
Read the rest of this update entry...
 

luchian

Administrator
Staff member
luchian updated Paul Ricard Castellet with a new update entry:

Update to 0.9.7

The link will take you to the author's site, where you can see the older versions as well, should you wish to try them. Please give Tony a shout (or a donation) if you appreciate his work. It truly is awesome, and hopefully we'll see more like this from all serious modders out there.

View attachment 1140

New in v0.9.7:
– CPU optimisation: AI reduce of 50% CPU ocupation.
– GPU optimisation: reduce of 3 or 4 % GPU ocupation.
– New AI for all...
Read the rest of this update entry...
 

Atticus

New Member
I never understood how could the elevation be so off between T5 and T6 when the author extremely clearly used proper elevation data.

(I know it's off in Google Earth - I know from when I modelled the circuit for GP4 - but I assume luchien worked with better data than I did back in the day.)
 

Atticus

New Member
Yeah. There's an ACC conversion coming to AC in a few days' time, will be interesting to see how that will work out.
 

Atticus

New Member
Visually accurate, physically poor will be my guess…
Well, according to testers the road mesh is good. (And since it's a conversion, we know the layout and the elevation will be accurate.)

Guy's name is javire, he has a discord, and it's looking good. Release day is probably Tue/Wed next week.

I'm pretty pumped - he started working on it last December!
 
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