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QUESTION PLEASE HELP TRACK MAKERS!

Mitch9

Member
I think you need to add all timing objects, currently you only have 1 pair. You might also need to define your road surface in the data folder. (also why the x trees?)
 
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I think you need to add all timing objects, currently you only have 1 pair. You might also need to define your road surface in the data folder. (also why the x trees?)
Thanks mate ill give all those things a try. The X Trees are just a super simple and easy way of making trees imo. I just get a texture and cross it. Ill let you know if this works
 
I think you need to add all timing objects, currently you only have 1 pair. You might also need to define your road surface in the data folder. (also why the x trees?)
Hmm didn't seem to work.

It came up with these errors when I tried to play it (log.txt, temp.png)

It says at the bottom of log.txt

00007FFD9482D82A (d3dx11_43): (filename not available): (function-name not available)

So idk if it has something to do with ReShade's d3dx11 or if it's my tracks' textures
 

Attachments

fughettaboutit

aka leBluem
1. dont use this shader
upload_2021-8-2_14-12-15.png


2. dont leave red materials empty, set some texture for them
upload_2021-8-2_14-13-32.png


another enpty one:
upload_2021-8-2_14-14-44.png


3. you have images in dimenions not multiples of 4
upload_2021-8-2_14-22-41.png
 

fughettaboutit

aka leBluem
use KSTREE_GROUP_ scheme naming:
Code:
import bpy
i=1
prefix='KSTREE_GROUP_A_'
start=i
if True:
    for ob in bpy.context.selected_objects:
        ob.name=prefix+str(i)
        i+=1
        print(ob.name)
    print(str(i-start) + ' objects renamed')
upload_2021-8-2_14-56-59.png
 
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