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QUESTION PLEASE HELP TRACK MAKERS!

Mitch9

Member
I think you need to add all timing objects, currently you only have 1 pair. You might also need to define your road surface in the data folder. (also why the x trees?)
 
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I think you need to add all timing objects, currently you only have 1 pair. You might also need to define your road surface in the data folder. (also why the x trees?)
Thanks mate ill give all those things a try. The X Trees are just a super simple and easy way of making trees imo. I just get a texture and cross it. Ill let you know if this works
 
I think you need to add all timing objects, currently you only have 1 pair. You might also need to define your road surface in the data folder. (also why the x trees?)
Hmm didn't seem to work.

It came up with these errors when I tried to play it (log.txt, temp.png)

It says at the bottom of log.txt

00007FFD9482D82A (d3dx11_43): (filename not available): (function-name not available)

So idk if it has something to do with ReShade's d3dx11 or if it's my tracks' textures
 

Attachments

fughettaboutit

aka leBluem aka Please Stop This
1. dont use this shader
upload_2021-8-2_14-12-15.png


2. dont leave red materials empty, set some texture for them
upload_2021-8-2_14-13-32.png


another enpty one:
upload_2021-8-2_14-14-44.png


3. you have images in dimenions not multiples of 4
upload_2021-8-2_14-22-41.png
 

fughettaboutit

aka leBluem aka Please Stop This
use KSTREE_GROUP_ scheme naming:
Code:
import bpy
i=1
prefix='KSTREE_GROUP_A_'
start=i
if True:
    for ob in bpy.context.selected_objects:
        ob.name=prefix+str(i)
        i+=1
        print(ob.name)
    print(str(i-start) + ' objects renamed')
upload_2021-8-2_14-56-59.png
 
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