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Problem whit transparency texture

Won

New Member
Hi all!

I would like to discuss my problem ,to see if anyone knows a solution.
As I said in my presentation , my skill level is still very small, then I wanted to start changing a single textures,nothing complicated (At least I thought so) just change the trees of Nords.
I have been able to change the majority without any problem . But there is a tree that i can not change correctly.

To be exact the one called branch5.dds ...

This consists of two branches and some leaves , I tried to change the leaves by others with more autumnal look.
The problem is that there is a lot of transparency,and from a distance , you can not see the leaves.
This does not happen with the original tree , so I wonder if anyone knows a way to avoid it.

My English is very basic , so I leave a video where you see the problem more accurately:

Greetings and thanks for the help .
 

luchian

Administrator
Staff member
Hi @Won

The good news:
your English is fine, and your video is awesome ! :D

The bad news:
This is a problem that has been bugging me for ages. I have tried asking for help even on official forums, to no success.. The only 'lead' I had, was that maybe my custom texture's mask has some level of grays in it, instead of only black/white. I guess you could give that a try to yours, just to make sure.

Just to make sure, what are your settings DXT settings ?

Otherwise, I've tried saving under different DXT types.. no success :(.
Now that you brought this up again, it will bug me again :). Let's see if we can bring some new info.
 
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Won

New Member
Hi Luchian ,thx for the answer. :)

at least comforting to know that I 'm not the only one with that problem.


Well..i tried all DTX setting..5,3,1,1a ..i save it in every possible way for .dds and none worked.
Thx for the info about de mask i will test with that ,with a little luck there will be something we can do.

Greetings!!
 

Pixelchaser

Well-Known Member
isn't it the alpha on mip maps not working right ? either set 4 mip maps or set no mip maps and let AC work it out.. one or the other. maybe custom painted mip maps are required too.
 
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luchian

Administrator
Staff member
The guys suggest DXT 1 with no mipmaps. Apparently this should work fine.
I can't test right now but having high hopes. Lilski and Nighteye usually know their business.

PS: it seems that GIMP has also an alpha setting which should be 0.7-1 to do the trick. Sounds quite logic now.
Man, can't wait to fix my Hope track !!!
 
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Won

New Member
I think I tried that setting ...
Anyway in a while I'll try that, will report the results ^^

Edit:

Well , I will try to explain as best I can, it does not work. xD

I tried whit DTX1 ,whit 4 minimap and whitout minimaps,and partially it works . No transparency, but after a few meters the trees turn black .
Probably this will work fine whit the alpha adjust which you were talking Luchian
PS: it seems that GIMP has also an alpha setting which should be 0.7-1 to do the trick. Sounds quite logic now.
Unfortunately I have no idea where that adjustment can be.

I opened the original file with Gimp and appears with 11 minimaps, is this normal? Or is it perhaps by Gimp ?
Seeing that I tried to save it with that number of minimaps and noticed a slight improvement , continue being transparent , but they have better look.
Anyway it is not an acceptable solution. xD

maybe custom painted mip maps are required too.
Thx for your answer Pixelchaser! :)
I tried what you said about the minimap...and as you have read I have not achieved anything.
I have to investigate what the custom minimaps , I do not know how I could edit.. ,well i mean save . Every time I try to save something with minimaps Gimp gives me error ...
I can only use the mm that are created by default.
 
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luchian

Administrator
Staff member
If the dds has no mipmaps, AC will generate its own. Which should be better, even if the loading times will be a little bigger apparently.

I didn't had time to test this yet, but fellow forumer Lilski (<< thank you) shared this for Gimp:

upload_2016-8-24_11-18-7.png
 

Won

New Member
Ouch.My Gimp dont have that window! xD


I'll have to investigate on how to save files...thx guys! :)


Edit! This works like a champ!!! :D

I updated the dds plugin and that adjustment just appeared,
It works well and can be worth . But it seems that changes color slightly in the distant.

Anyway in the afternoon I'll do more tests and will upload a video with the results.

A lot of thanks Luchian / Pixelchaser .

:)
 
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Won

New Member
Hello again.
I leave the video where you can see the color change . I have to do more experiments, but seem to work , the improvement is remarkable.Really thanks guys! :)

 

luchian

Administrator
Staff member
Regarding color intensity, could you try with clear weather ?
It seems to me you are using cloudy/foggy which might (and actually should) influence color intensity..

PS: your videos are awesome dude !
 

Won

New Member
Luchian Thx !
Sorry about the weather, i was testing some mods and i forget to deactivate.And negative,i can confirm it is no wheater issue.


Greetings!

*It's a little hard to put images here
xD
 
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Pixelchaser

Well-Known Member
to put image, press icon for img on the post editor, and put raw link is best.

re the trees, is it a single face for the tree part ? its best to have 2 faces so the normals work best from top of tree being lighter and bottom being darker. maybe that's what does it.
 

assettocorsamods

Administrator
Staff member
To put images, just drag and drop them on the post.
They will be "attached" and you can simply insert them as thumbs or full with a single click.

So..
1/ drag&drop
2/ press full or thumb
3/ smile and be happy with yourself :D

If using raw link, after some time images might disappear (some of yours Pixel, for example). Anyway, just saying, feel free to use whatever is easier for you.
 

Won

New Member
re the trees, is it a single face for the tree part ? its best to have 2 faces so the normals work best from top of tree being lighter and bottom being darker. maybe that's what does it.
¿?¿?¿?¿:confused:
Maybe I missed something . But I've only changed the texture. The faces is something that should change in blender , isn´t?

Im only using Gimp to create/paint textures.So the normas must be the default ones.

or maybe i´m wrong and i have not understood anything, which it is quite likely.:ROFLMAO:
 

assettocorsamods

Administrator
Staff member
No, you are right :).
If you you only play with textures, then there should be nothing wrong with normals or faces, as you are not altering the geometry.

That being said, I'm out of ideas on why it might happen..
 

Won

New Member
No, you are right :).
If you you only play with textures, then there should be nothing wrong with normals or faces, as you are not altering the geometry.

That being said, I'm out of ideas on why it might happen..
So I thought :)

Do not worry, I 'm not going to give up. I'll start doing stupid things with the blender , but leaves a few minutes a day to keep trying things with the tree ... I will inform you when i have some progress.

Really a lot of thanks guys! keep rocking! ;)
 
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