Gunnar333
Well-Known Member
So here we go. How to do open closed pit garages step by step:
- Create two garage door objects for every garage pit slot. And assign the same material to all of them.
- Create two textures with alpha channel, one for open, one for closed door
- name all objects you'll use for open doors: AC_CREW_0, AC_CREW_1, AC_CREW_2, etc... and assign the open garage texture to them
- name all the objects for closed doors how you want (I used: GD_0_closed, GD_1_closed, GD_2_closed, etc...) and export these to a new fbx, load it in ks Editor and apply the closed garage texture to them.
So all closed and open garage doors do have the same material but with two different textures.
Export a closedgaragedoors.kn5 - in models ini load closedgaragedoors.kn5 after your kn5 with open doors
Sounds a bit complicated but it works.